StudioOne - Umma
reduced white channel (12%), increased black channel (6%), increased brightness (4% = to compensate for red-wht/inc-blk), added texture. Increased red channel (5%), increased blue hue (12%).
resized and remapped. increase texture 2.4% after resize.
Resize trick was to bring overall viewer focus in closer - then take advantage of the mirror images to give depth/3d background aspect. Needed to preserve the shadow cast (model) as it is one of the image good/special qualities.
Could have removed the mirrored writing - but did not as this was for example.
Depth/3d aspecting ... that is a first and complete accident. I was looking at the centre point focus (outcome floating frame), trying to decide whether to focus on her - or better, halfway between her and her shadow (as done).
Noticed the corner of the floating frame (right stairway image) developed depth of field/vision - if where the image frame was cut/reduced.
Complete accident actually - but a rather interesting effect.
I think - in principle - all renders of stairways and angular perspective views will gain added perception of depth if/where the outward border is cut to nothing (no adjoining reference) - because it tricks the eyes of the viewer.
Have to think about why (probably correct above). Bottom line is it creates a great effect/bonus (artificial depth of field/perception depth).
Agreed, but too much white. I'll grab it and see what can be done (PP).
What a gorgeous lady in luxurious surroundings. Very nicely done. Instant LIKE...