
Ebony Female Sex Slave 3D Model















NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Hello, I'm an artistic producer from Latin America. My areas of work are: 3D Modeling, Photography, Music Production and Post-Production.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Ebony Female Sex Slave 3D Model
BODY (Polys:49.648) - (Verts:50.392)
HAIR (Polys:246.532) - (Verts:333.326)
SUIT (Polys:10.418) - (Verts:12.054)
- Originally created with Blender 2.91.
- Ready to render with Eevee.
- It renders in a few seconds (on average).
- Lv2 Subdivision Support (Body).
- Realistic skin, PBR, SSS.
- Textures format in JPEG 4096px (most) and 2048px
- Only quads! No tris / No n-gons.
- No visible UV stretching or obvious seams.
- Model is built to real world scale (1,90m tall).
- Fully Rigged. Additional bones for anatomical distortions.
- Reading of materials in external folder.
- Generic files (fbx, obj, dae, stl) exported directly from the original Blender project.
- The model loads without errors and positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All files and functions are named descriptively and work to the expected standard.
HAIR (Polys:246.532) - (Verts:333.326)
SUIT (Polys:10.418) - (Verts:12.054)
- Originally created with Blender 2.91.
- Ready to render with Eevee.
- It renders in a few seconds (on average).
- Lv2 Subdivision Support (Body).
- Realistic skin, PBR, SSS.
- Textures format in JPEG 4096px (most) and 2048px
- Only quads! No tris / No n-gons.
- No visible UV stretching or obvious seams.
- Model is built to real world scale (1,90m tall).
- Fully Rigged. Additional bones for anatomical distortions.
- Reading of materials in external folder.
- Generic files (fbx, obj, dae, stl) exported directly from the original Blender project.
- The model loads without errors and positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All files and functions are named descriptively and work to the expected standard.