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Home/3D Models/High Poly Models/Vehicles/Robots/Bumblebee Forever 3D Model

Bumblebee Forever 3D Model

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$89.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Royalty Free Editorial Use Only
The intellectual property depicted in this model, including the brand Transformers, is not affiliated with or endorsed by the original rights holders. This model may not be used in a commercial, promotional, advertising or merchandising manner of any kind unless legal clearances are obtained from the third party intellectual property owners.

3D Model Details
Artist:Virtual Creator And Creature
Published:Jun 27, 2019
Download Size:35.4 MB
Game Ready: No
Polygons:135,856
Vertices:168,176
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: No
Rigged: Yes
Animated: Yes

Included Formats
The Artist
artistVirtual Creator And Creatureflag
Joined in 2019
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I have suffered a lot but I still can fight and produce.
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Favorites:2
Likes:0
Views:162
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Bumblebee Forever 3D Model

Unique Photorealistic Transformer Model. Ready to use.

All many objects named.

Layer management.


Many, many, many, many, many, many, many labour hours.

No plugins required.

Very low price.


(some preview images are 1200 x 1200; click to expand)

(model has good animation speed, very realistic, but watching on the website may cause it to slow)




Diffuse, bump, and reflection maps.


Transformation and inverse transformation.

Long walking and running sequence.

Not visible in previews but he kneels and stands.

Unusual rig but animatable.



A frame takes some minutes to render due to raytrace materials, lights and hdri refelection maps, but all that can be changed.



Ready to render.

Approved by VC Standards


When opening or rendering the file, if it says "missing external map" just ignore it. It s a bug.


Notes: When you open the file, choose "adopt gamma and lut settings", if asked.


Only .max format provided for now.


If you have any questions, feel free to contact the site administrator.
Thank you.


IMPORTANT FBX WARNING:


The FBX files should be placed inside the max folder containing all maps. You really need to download the native max zip file.

The FBX exported file has the same animation, but most of the animation controllers disappear (IKs are lost), and all the bone s animation frames are keyed. You can, however, rotate the bones and objects. Also, the materials are not applied to objects, but you can apply them manually and the map will show up correctly because all the mapping coordinates are saved.

Some controllers seem to have been converted into objects, but I think you should not delete them because they still control objects, so just make them invisible or non-renderable, or delete most of their polygons.

Finally, the export created 2 wrong crazy tubes sticking out from optimus feet; simply delete them.


Finally, the export somehow pushed bumblebee s lower door grabbers out a bit; you can delete the excess geometry or move them in a bit without affecting the lower door parts.
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