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Colossal Dinosaur Pack 8K - Fully Animated 3D Model

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$99.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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I have suffered a lot but I still can fight and produce.
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(available for freelance projects)
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details
Vendor:Virtual creator and creature
Published:Jun 13, 2022
Download Size:3.4 GB
Game Ready: No
Polygons:157,292
Vertices:139,221
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: No
Rigged: Yes
Animated: Yes

Included Formats
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Colossal Dinosaur Pack 8K - Fully Animated 3D Model

Colossal Dinosaur Pack 8K - fully animated








Colossal Dinosaur Pack 8K - fully animated



Unusual pack of 8 popular and realistic dinosaurs including several raptor types.



Dinosaurs are the most famous ancient creatures,
powerful and giant, slim and tiny, they came in different
colors and could eat you whole. Many were bipedal,
and others were quadrupedal, and could weigh over 100 tons.
These ones really resemble the ones in the movies.




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Clean topology

Mesh subdivision

Real World Scale

Large 8192 pixel diffuse, specular, normal, displacement and bump maps

Many animation frames

Complete Rig

Forward and Spot on walking animation provided, as well as:

loop iddle, loop attack, demise, run.

Naming convention

Layer management

Reference objects for better animation experience

T Rex paddock recreation.

3ds max 2020 and 2017 native files

MAX, FBX, OBJ and ABC formats provided.


"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


T Rex:

Body, eyes, tongue and nails have a total of
157292 faces and 139221 vertices without mesh subdivision.


Triceratops:

Body, eyes, tongue, nails and hornes have a total of
74953 faces and 67815 vertices without mesh subdivision.


Stegosaur:

Body, eyes, teeth, tongue, nails and plates have a total of
82459 faces and 79024 vertices without mesh subdivision.


Carnotaur:

Body, eyes, teeth, tongue, gum, nails, spikes and horns have a total of
128455 faces and 127110 vertices without mesh subdivision.


Brachiosaur:

Body, eyes, teeth, tongue and nails have a total of
27948 faces and 26468 vertices without mesh subdivision.


Raptor:

Body, eyes, teeth, tongue, eye-lids and nails have a total of
34567 faces and 32425 vertices without mesh subdivision.


Parasaurolophus:

Body, eyes, teeth, tongue, eye-lids and nails have a total of
17612 faces and 17047 vertices without mesh subdivision.


Gallimimus:

Body, eyes, teeth, tongue, eye-lids and nails have a total of
21149 faces and 20029 vertices without mesh subdivision.


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The models have maps for body and other elements:



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All dinosaurs except carnotaur and galimimus have different skin color tones.


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Some of the models have:


eye blinking

nose openers

rigged tongue

throat controller

legs jiggle deformers.


"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


FBX, ABC and OBJ format NOTES:


The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.


The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones. The tongue, eyes and nails are set in place for most dinosaurs,
but in some, they are not linked they dont move with the body mesh probably you can solve that in your software.


Maps for obj, fbx and ABC model are located inside max folders.




"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

MAX, FBX, OBJ formats provided. Carno ABC format is not
uploaded yet because the file is over 4 GB, but
I can upload it later if needed

"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""






FINAL NOTES:


Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.

Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.

In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with "override 1" option and not "automatic".

In the color (diffuse) map I use no material blur.

Plus a few simple instructions when files are opened.




You can download and watch full animations.

Support is always available should you have any question or complaint.








REX triceratops stegosaur brachiosaur brachiosaurus rex trex Trex TREX dinosaur animal reptile jurassic park raptor Tyrannosaurus Tyrannosaur sauropod carnotaur character


Alien history historic beast ancient creature monster mesozoic cretaceous carnotaur character
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