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Magic Axe 3D Model

Not Rated Yet
Not Rated Yet
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
Magic Axe 3D Model
$20.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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3D_Kod
3D_KodUkraine flag
Karma: 1,162|Joined: 2021|

I am a professional 3D artist in the gaming and design industry.
You will find several of my models available here on RenderHub.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Magic Axe 3D Model

A stylized magic axe with materials of wood, metal, leather, glass, with elements of dirt, chips, abrasions, magical, luminous symbols, powered by the power of crystals of good and evil).
In modeling, the model was baked after sculpting from High-POLY to LOW-POLY.
The model is animated, divided into two meshes: an axe and a crystal for animation!
The textures were baked onto one texture atlas!!!
Retopology done!
The low poly 3D model is ready for use in game engines, the model can also be used in various other purposes and scenes.
The model is not triangulated, rendered in Cycles, the preview shows the maximum mesh of the model, the texturing is done in Substance Painter.
PBR textures created at 2048x2048 have the following maps: Normal, Roughness, BaseColor, Metallic, Emissive and Opacity.
Exported from Blender 2.93.5 format to formats: FBX, OBJ, PLY, STL!
Objects 2
Vertexs 17,470
Ribs 34,862
Facets 17,388
Triangles 34,709
If you need correction, write!
processing
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