Lockheed C-5 Galaxy Military Aircraft 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | 3dmodelsbyme |
| Published: | Feb 19, 2026 |
| Download Size: | 4.7 MB |
| Game Ready: | Yes |
| Polygons: | 30,193 |
| Vertices: | 28,725 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 12 |
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Lockheed C-5 Galaxy Military Aircraft 3D Model
Model was created with blender3d 2.69.Rendering images with blender 4.0 version with cycles rendering engine.Rendering settings as on previews included with blender file.
Objects separated,named by object and materials.Model exported with subdivision 1,until render preview created with subdiv 2.There are no interior objects and no landing gears for this 3d model.
You can remove subsurface modifier in blender file,if you wish to have it with less polygons or to make adjustments.
Most of the details windows,doors,panels,etc on fuselage(projected from profile view) big wings (uv maped from top view) was created with uv map textures 2050x2050px png file.Except engines texture which was digitaly painted and unwrapped in blender3d painting editor,other 2 uv map textures was created with inkscape vector editor.Not for cloeseup views.Enjoy my work
obj file
verts:33447
polys:61876
Objects separated,named by object and materials.Model exported with subdivision 1,until render preview created with subdiv 2.There are no interior objects and no landing gears for this 3d model.
You can remove subsurface modifier in blender file,if you wish to have it with less polygons or to make adjustments.
Most of the details windows,doors,panels,etc on fuselage(projected from profile view) big wings (uv maped from top view) was created with uv map textures 2050x2050px png file.Except engines texture which was digitaly painted and unwrapped in blender3d painting editor,other 2 uv map textures was created with inkscape vector editor.Not for cloeseup views.Enjoy my work
obj file
verts:33447
polys:61876


















