Female Sci-Fi Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Alpenwolf |
| Published: | Oct 10, 2025 |
| Download Size: | 1.7 GB |
| Game Ready: | Yes |
| Polygons: | 49,828 |
| Vertices: | 28,874 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 16 |
Item Ratings

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Female Sci-Fi Soldier 3D Model
Game-Ready PBR low-poly model of a female sci-fi soldier.
All screenshots were rendered in Marmoset 4.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
26825 polygons 49828 triangles 28874 vertices
Maps, tga:
body_belt_ao, body_belt_BaseColor, body_belt_diffuse, body_belt_gloss, body_belt_metallic, body_belt_normal, body_belt_roughness, body_belt_specular (4096x4096)
body_cloth_ao, body_cloth_BaseColor, body_cloth_diffuse, body_cloth_gloss, body_cloth_metallic, body_cloth_normal, body_cloth_roughness, body_cloth_specular (4096x4096)
body_gold_ao, body_gold_BaseColor, body_gold_diffuse, body_gold_gloss, body_gold_metallic, body_gold_normal, body_gold_roughness, body_gold_specular (4096x4096)
body_gun_ao, body_gun_BaseColor, body_gun_diffuse, body_gun_gloss, body_gun_metallic, body_gun_normal, body_gun_roughness, body_gun_specular (4096x4096)
body_light_ao, body_light_BaseColor, body_light_diffuse, body_light_emissive, body_light_gloss, body_light_metallic, body_light_normal, body_light_roughness, body_light_specular (4096x4096)
body_metal_ao, body_metal_BaseColor, body_metal_diffuse, body_metal_gloss, body_metal_metallic, body_metal_normal, body_metal_roughness, body_metal_specular (4096x4096)
body_plastic_armor_ao, body_plastic_armor_BaseColor, body_plastic_armor_diffuse, body_plastic_armor_gloss, body_plastic_armor_metallic, body_plastic_armor_normal, body_plastic_armor_roughness, body_plastic_armor_specular (4096x4096)
body_plastic_ao, body_plastic_BaseColor, body_plastic_diffuse, body_plastic_gloss, body_plastic_metallic, body_plastic_normal, body_plastic_roughness, body_plastic_specular (4096x4096)
body_rubber_ao, body_rubber_BaseColor, body_rubber_diffuse, body_rubber_gloss, body_rubber_metallic, body_rubber_normal, body_rubber_roughness, body_rubber_specular (4096x4096)
body_rubber_armor_ao, body_rubber_armor_BaseColor, body_rubber_armor_diffuse, body_rubber_armor_gloss, body_rubber_armor_metallic, body_rubber_armor_normal, body_rubber_armor_roughness, body_rubber_armor_specular (4096x4096)
head_diffuse, head_gloss, head_normal, head_roughness, head_specular (4096x4096)
hair_alpha, hair_diffuse, hair_normal, hair_specular (4096x4096)
tooth_diffuse, tooth_gloss, tooth_normal, tooth_roughness, tooth_specular (2048x2048)
eyelashes_alpha, eyelashes_normal (2048x2048)
eye_diffuse, eye_height, eye_normal, eye_specular (1024x1024)
All screenshots were rendered in Marmoset 4.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
26825 polygons 49828 triangles 28874 vertices
Maps, tga:
body_belt_ao, body_belt_BaseColor, body_belt_diffuse, body_belt_gloss, body_belt_metallic, body_belt_normal, body_belt_roughness, body_belt_specular (4096x4096)
body_cloth_ao, body_cloth_BaseColor, body_cloth_diffuse, body_cloth_gloss, body_cloth_metallic, body_cloth_normal, body_cloth_roughness, body_cloth_specular (4096x4096)
body_gold_ao, body_gold_BaseColor, body_gold_diffuse, body_gold_gloss, body_gold_metallic, body_gold_normal, body_gold_roughness, body_gold_specular (4096x4096)
body_gun_ao, body_gun_BaseColor, body_gun_diffuse, body_gun_gloss, body_gun_metallic, body_gun_normal, body_gun_roughness, body_gun_specular (4096x4096)
body_light_ao, body_light_BaseColor, body_light_diffuse, body_light_emissive, body_light_gloss, body_light_metallic, body_light_normal, body_light_roughness, body_light_specular (4096x4096)
body_metal_ao, body_metal_BaseColor, body_metal_diffuse, body_metal_gloss, body_metal_metallic, body_metal_normal, body_metal_roughness, body_metal_specular (4096x4096)
body_plastic_armor_ao, body_plastic_armor_BaseColor, body_plastic_armor_diffuse, body_plastic_armor_gloss, body_plastic_armor_metallic, body_plastic_armor_normal, body_plastic_armor_roughness, body_plastic_armor_specular (4096x4096)
body_plastic_ao, body_plastic_BaseColor, body_plastic_diffuse, body_plastic_gloss, body_plastic_metallic, body_plastic_normal, body_plastic_roughness, body_plastic_specular (4096x4096)
body_rubber_ao, body_rubber_BaseColor, body_rubber_diffuse, body_rubber_gloss, body_rubber_metallic, body_rubber_normal, body_rubber_roughness, body_rubber_specular (4096x4096)
body_rubber_armor_ao, body_rubber_armor_BaseColor, body_rubber_armor_diffuse, body_rubber_armor_gloss, body_rubber_armor_metallic, body_rubber_armor_normal, body_rubber_armor_roughness, body_rubber_armor_specular (4096x4096)
head_diffuse, head_gloss, head_normal, head_roughness, head_specular (4096x4096)
hair_alpha, hair_diffuse, hair_normal, hair_specular (4096x4096)
tooth_diffuse, tooth_gloss, tooth_normal, tooth_roughness, tooth_specular (2048x2048)
eyelashes_alpha, eyelashes_normal (2048x2048)
eye_diffuse, eye_height, eye_normal, eye_specular (1024x1024)


































