Female Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Alpenwolf |
| Published: | Oct 10, 2025 |
| Download Size: | 1.5 GB |
| Game Ready: | Yes |
| Polygons: | 59,203 |
| Vertices: | 32,361 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 19 |
Item Ratings

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Female Soldier 3D Model
Game-Ready PBR low-poly model of a female soldier.
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
31151 polygons
59203 triangles
32361 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga, body_Cavity.tga, body_Fuzz.tga, body_Translucency, body_Subdermis.tga (4096x4096)
eye_BaseColor.tga, eye_Normal.tga, eye_Height.tga, eye_Specular.tga (1024x1024)
eyelashes_BaseColor.tga, eyelashes_Alpha.tga (1024x1024)
hair_BaseColor.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_T_BaseColor.tga, shirt_T_Specular.tga, shirt_T_Glossiness.tga, shirt_T_Normal.tga, shirt_T_AO.tga, shirt_T_Cavity.tga (4096x4096)
hat_BaseColor.tga, hat_Specular.tga, hat_Glossiness.tga, hat_Normal.tga, hat_AO.tga, hat_Cavity.tga (4096x4096)
pant_BaseColor.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Cavity.tga (4096x4096)
glove_BaseColor.tga, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Cavity.tga (4096x4096)
boot_BaseColor.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Cavity.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag _Specular.tga, bag_Glossiness.tga, bag_Normal.tga, bag_AO.tga, bag _Cavity.tga, bag_Metallic.tga (4096x4096)
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
31151 polygons
59203 triangles
32361 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga, body_Cavity.tga, body_Fuzz.tga, body_Translucency, body_Subdermis.tga (4096x4096)
eye_BaseColor.tga, eye_Normal.tga, eye_Height.tga, eye_Specular.tga (1024x1024)
eyelashes_BaseColor.tga, eyelashes_Alpha.tga (1024x1024)
hair_BaseColor.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_T_BaseColor.tga, shirt_T_Specular.tga, shirt_T_Glossiness.tga, shirt_T_Normal.tga, shirt_T_AO.tga, shirt_T_Cavity.tga (4096x4096)
hat_BaseColor.tga, hat_Specular.tga, hat_Glossiness.tga, hat_Normal.tga, hat_AO.tga, hat_Cavity.tga (4096x4096)
pant_BaseColor.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Cavity.tga (4096x4096)
glove_BaseColor.tga, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Cavity.tga (4096x4096)
boot_BaseColor.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Cavity.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag _Specular.tga, bag_Glossiness.tga, bag_Normal.tga, bag_AO.tga, bag _Cavity.tga, bag_Metallic.tga (4096x4096)


































