
Female Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Alpenwolf |
Published: | Oct 10, 2025 |
Download Size: | 1.5 GB |
Game Ready: | Yes |
Polygons: | 59,203 |
Vertices: | 32,361 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 1 |
Item Ratings

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Female Soldier 3D Model
Game-Ready PBR low-poly model of a female soldier.
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
31151 polygons
59203 triangles
32361 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga, body_Cavity.tga, body_Fuzz.tga, body_Translucency, body_Subdermis.tga (4096x4096)
eye_BaseColor.tga, eye_Normal.tga, eye_Height.tga, eye_Specular.tga (1024x1024)
eyelashes_BaseColor.tga, eyelashes_Alpha.tga (1024x1024)
hair_BaseColor.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_T_BaseColor.tga, shirt_T_Specular.tga, shirt_T_Glossiness.tga, shirt_T_Normal.tga, shirt_T_AO.tga, shirt_T_Cavity.tga (4096x4096)
hat_BaseColor.tga, hat_Specular.tga, hat_Glossiness.tga, hat_Normal.tga, hat_AO.tga, hat_Cavity.tga (4096x4096)
pant_BaseColor.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Cavity.tga (4096x4096)
glove_BaseColor.tga, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Cavity.tga (4096x4096)
boot_BaseColor.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Cavity.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag _Specular.tga, bag_Glossiness.tga, bag_Normal.tga, bag_AO.tga, bag _Cavity.tga, bag_Metallic.tga (4096x4096)
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
31151 polygons
59203 triangles
32361 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga, body_Cavity.tga, body_Fuzz.tga, body_Translucency, body_Subdermis.tga (4096x4096)
eye_BaseColor.tga, eye_Normal.tga, eye_Height.tga, eye_Specular.tga (1024x1024)
eyelashes_BaseColor.tga, eyelashes_Alpha.tga (1024x1024)
hair_BaseColor.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_T_BaseColor.tga, shirt_T_Specular.tga, shirt_T_Glossiness.tga, shirt_T_Normal.tga, shirt_T_AO.tga, shirt_T_Cavity.tga (4096x4096)
hat_BaseColor.tga, hat_Specular.tga, hat_Glossiness.tga, hat_Normal.tga, hat_AO.tga, hat_Cavity.tga (4096x4096)
pant_BaseColor.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Cavity.tga (4096x4096)
glove_BaseColor.tga, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Cavity.tga (4096x4096)
boot_BaseColor.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Cavity.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag _Specular.tga, bag_Glossiness.tga, bag_Normal.tga, bag_AO.tga, bag _Cavity.tga, bag_Metallic.tga (4096x4096)