Russian Modern Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Alpenwolf |
| Published: | Oct 10, 2025 |
| Download Size: | 2.6 GB |
| Game Ready: | Yes |
| Polygons: | 54,364 |
| Vertices: | 27,577 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 20 |
Item Ratings

Not Rated Yet
Russian Modern Soldier 3D Model
Game-Ready PBR low-poly model of a modern russian soldier.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 185cm tall.
32088 polygons
54364 triangles
27577 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga (2048x2048)
defence_AO.tga, defence_Glossiness.tga, defence_Roughness.tga, defence_Metallic.tga, defence_Specular.tga, defence_Normal.tga, defence_BaseColor.tga, defence_Diffuse.tga (2048x2048)
glove_AO.tga, glove_Glossiness.tga, glove_Roughness.tga, glove_Metallic.tga, glove_Specular.tga, glove_Normal.tga, glove_BaseColor_Black.tga, glove_BaseColor_Green.tga (2048x2048)
bags_AO.tga, bags_Glossiness.tga, bags_Roughness.tga, bags_Metallic.tga, bags_Specular.tga, bags__Normal.tga, bags_BaseColor.tga, bags_Diffuse.tga (4096x4096)
gear_AO.tga, gear_Glossiness.tga, gear_Roughness.tga, gear_Metallic.tga, gear_Specular.tga, gear_Normal.tga, gear_BaseColor.tga, gear_Diffuse.tga (2048x2048)
hostel_AO.tga, hostel_Glossiness.tga, hostel_Roughness.tga, hostel_Metallic.tga, hostel_Specular.tga, hostel_Normal.tga, hostel_BaseColor.tga, hostel_Diffuse.tga (1024x1024)
eyelashes_alpha.tga (512x512)
head_Diffuse.tga, head_Glossiness.tga, head_Normal.tga, head_Roughness.tga, head_Specular.tga (2048x2048)
mask_AO.tga, helmet_Glossiness.tga, mask_Roughness.tga, mask_Metallic.tga, mask_Specular.tga, mask_Normal.tga, mask_BaseColor.tga (2048x2048)
headphone_BaseColor.tga, headphone_Diffuse.tga, headphone_Glossiness.tga, headphone_Metallic.tga, headphone_Normal.tga, headphone_Roughness.tga, headphone_Specular.tga (1024x1024)
RadioSet_BaseColor.tga, RadioSet_Diffuse.tga, RadioSet_Glossiness.tga, RadioSet_Metallic.tga, RadioSet_Normal.tga, RadioSet_Roughness.tga, RadioSet_Specular.tga (1024x1024)
pant_AO.tga, pant_BaseColor_01.tga … pant_BaseColor_12.tga, pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga (4096x4096)
shirt_AO.tga, shirt_Diffuse_02.tga, shirt_Diffuse_04.tga, shirt_Diffuse_06.tga, shirt_Diffuse_08.tga, shirt_Diffuse_10.tga, shirt_Diffuse_12.tga, shirt_Glossiness.tga, shirt_Metallic.tga, shirt_Specular.tga, shirt_Normal.tga, shirt_Roughness.tga (4096x4096)
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 185cm tall.
32088 polygons
54364 triangles
27577 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga (2048x2048)
defence_AO.tga, defence_Glossiness.tga, defence_Roughness.tga, defence_Metallic.tga, defence_Specular.tga, defence_Normal.tga, defence_BaseColor.tga, defence_Diffuse.tga (2048x2048)
glove_AO.tga, glove_Glossiness.tga, glove_Roughness.tga, glove_Metallic.tga, glove_Specular.tga, glove_Normal.tga, glove_BaseColor_Black.tga, glove_BaseColor_Green.tga (2048x2048)
bags_AO.tga, bags_Glossiness.tga, bags_Roughness.tga, bags_Metallic.tga, bags_Specular.tga, bags__Normal.tga, bags_BaseColor.tga, bags_Diffuse.tga (4096x4096)
gear_AO.tga, gear_Glossiness.tga, gear_Roughness.tga, gear_Metallic.tga, gear_Specular.tga, gear_Normal.tga, gear_BaseColor.tga, gear_Diffuse.tga (2048x2048)
hostel_AO.tga, hostel_Glossiness.tga, hostel_Roughness.tga, hostel_Metallic.tga, hostel_Specular.tga, hostel_Normal.tga, hostel_BaseColor.tga, hostel_Diffuse.tga (1024x1024)
eyelashes_alpha.tga (512x512)
head_Diffuse.tga, head_Glossiness.tga, head_Normal.tga, head_Roughness.tga, head_Specular.tga (2048x2048)
mask_AO.tga, helmet_Glossiness.tga, mask_Roughness.tga, mask_Metallic.tga, mask_Specular.tga, mask_Normal.tga, mask_BaseColor.tga (2048x2048)
headphone_BaseColor.tga, headphone_Diffuse.tga, headphone_Glossiness.tga, headphone_Metallic.tga, headphone_Normal.tga, headphone_Roughness.tga, headphone_Specular.tga (1024x1024)
RadioSet_BaseColor.tga, RadioSet_Diffuse.tga, RadioSet_Glossiness.tga, RadioSet_Metallic.tga, RadioSet_Normal.tga, RadioSet_Roughness.tga, RadioSet_Specular.tga (1024x1024)
pant_AO.tga, pant_BaseColor_01.tga … pant_BaseColor_12.tga, pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga (4096x4096)
shirt_AO.tga, shirt_Diffuse_02.tga, shirt_Diffuse_04.tga, shirt_Diffuse_06.tga, shirt_Diffuse_08.tga, shirt_Diffuse_10.tga, shirt_Diffuse_12.tga, shirt_Glossiness.tga, shirt_Metallic.tga, shirt_Specular.tga, shirt_Normal.tga, shirt_Roughness.tga (4096x4096)


































