Russian Modern Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Alpenwolf |
| Published: | Oct 10, 2025 |
| Download Size: | 4.4 GB |
| Game Ready: | Yes |
| Polygons: | 53,291 |
| Vertices: | 27,121 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 16 |
Item Ratings

Not Rated Yet
Russian Modern Soldier 3D Model
Game-Ready PBR low-poly model of a modern russian soldier.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 188cm tall.
31600 polygons
53291 triangles
27121 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga (2048x2048)
defence_AO.tga, defence_Glossiness.tga, defence_Roughness.tga, defence_Metallic.tga, defence_Specular.tga, defence_Normal.tga, defence_BaseColor.tga, defence_Diffuse.tga (2048x2048)
glove_AO.tga, glove_Glossiness.tga, glove_Roughness.tga, glove_Metallic.tga, glove_Specular.tga, glove_Normal.tga, glove_BaseColor_Black.tga, glove_BaseColor_Green.tga (2048x2048)
bags_AO.tga, bags_Glossiness.tga, bags_Roughness.tga, bags_Metallic.tga, bags_Specular.tga, bags__Normal.tga, bags_BaseColor.tga, bags_Diffuse.tga (4096x4096)
gear_AO.tga, gear_Glossiness.tga, gear_Roughness.tga, gear_Metallic.tga, gear_Specular.tga, gear_Normal.tga, gear_BaseColor.tga, gear_Diffuse.tga (2048x2048)
hostel_AO.tga, hostel_Glossiness.tga, hostel_Roughness.tga, hostel_Metallic.tga, hostel_Specular.tga, hostel_Normal.tga, hostel_BaseColor.tga, hostel_Diffuse.tga (1024x1024)
eyelashes_alpha.tga (512x512)
head_Diffuse.tga, head_Glossiness.tga, head_Normal.tga, head_Roughness.tga, head_Specular.tga (2048x2048)
helmet_AO.tga, helmet_Glossiness.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Specular.tga, helmet_Normal.tga, helmet_BaseColor_01.tga … helmet_BaseColor_12.tga, helmet_Diffuse_01.tga … helmet_Diffuse_12.tga (4096x4096)
helmet_glass_BaseColor.tga, helmet_glass_Diffuse.tga, helmet_glass_Glossiness.tga, helmet_glass_Metallic.tga, helmet_glass_Normal.tga, helmet_glass_Opacity.tga, helmet_glass_Roughness.tga, helmet_glass_Specular.tga (2048x2048)
pant_AO.tga, pant_BaseColor_01.tga … pant_BaseColor_12.tga, pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga (4096x4096)
shirt_AO.tga, shirt_BaseColor_01.tga … shirt_BaseColor_12.tga, shirt_Diffuse_01.tga … shirt_Diffuse_12.tga, shirt_Glossiness.tga, shirt_Metallic.tga, shirt_Specular.tga, shirt_Normal.tga, shirt_Roughness.tga (4096x4096)
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 188cm tall.
31600 polygons
53291 triangles
27121 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga (2048x2048)
defence_AO.tga, defence_Glossiness.tga, defence_Roughness.tga, defence_Metallic.tga, defence_Specular.tga, defence_Normal.tga, defence_BaseColor.tga, defence_Diffuse.tga (2048x2048)
glove_AO.tga, glove_Glossiness.tga, glove_Roughness.tga, glove_Metallic.tga, glove_Specular.tga, glove_Normal.tga, glove_BaseColor_Black.tga, glove_BaseColor_Green.tga (2048x2048)
bags_AO.tga, bags_Glossiness.tga, bags_Roughness.tga, bags_Metallic.tga, bags_Specular.tga, bags__Normal.tga, bags_BaseColor.tga, bags_Diffuse.tga (4096x4096)
gear_AO.tga, gear_Glossiness.tga, gear_Roughness.tga, gear_Metallic.tga, gear_Specular.tga, gear_Normal.tga, gear_BaseColor.tga, gear_Diffuse.tga (2048x2048)
hostel_AO.tga, hostel_Glossiness.tga, hostel_Roughness.tga, hostel_Metallic.tga, hostel_Specular.tga, hostel_Normal.tga, hostel_BaseColor.tga, hostel_Diffuse.tga (1024x1024)
eyelashes_alpha.tga (512x512)
head_Diffuse.tga, head_Glossiness.tga, head_Normal.tga, head_Roughness.tga, head_Specular.tga (2048x2048)
helmet_AO.tga, helmet_Glossiness.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Specular.tga, helmet_Normal.tga, helmet_BaseColor_01.tga … helmet_BaseColor_12.tga, helmet_Diffuse_01.tga … helmet_Diffuse_12.tga (4096x4096)
helmet_glass_BaseColor.tga, helmet_glass_Diffuse.tga, helmet_glass_Glossiness.tga, helmet_glass_Metallic.tga, helmet_glass_Normal.tga, helmet_glass_Opacity.tga, helmet_glass_Roughness.tga, helmet_glass_Specular.tga (2048x2048)
pant_AO.tga, pant_BaseColor_01.tga … pant_BaseColor_12.tga, pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga (4096x4096)
shirt_AO.tga, shirt_BaseColor_01.tga … shirt_BaseColor_12.tga, shirt_Diffuse_01.tga … shirt_Diffuse_12.tga, shirt_Glossiness.tga, shirt_Metallic.tga, shirt_Specular.tga, shirt_Normal.tga, shirt_Roughness.tga (4096x4096)


































