WW2 US Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Alpenwolf |
| Published: | Oct 10, 2025 |
| Download Size: | 1.4 GB |
| Game Ready: | Yes |
| Polygons: | 46,270 |
| Vertices: | 26,340 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 17 |
Item Ratings

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WW2 US Soldier 3D Model
Game-Ready PBR low-poly model of a WW2 US soldier.
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 202cm tall.
26511 polygons 46270 triangles 26340 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga (4096x4096)
boot_Diffuse.tga, boot_Specular.tga, boot_Glossiness.tga, boot_BaseColor.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Normal.tga (4096x4096)
equipment_Diffuse.tga, equipment_Specular.tga, equipment_Glossiness.tga, equipment_BaseColor.tga, equipment_Roughness.tga, equipment_Metallic.tga, equipment_Normal.tga (4096x4096)
helmet_Diffuse.tga, helmet_Specular.tga, helmet_Glossiness.tga, helmet_BaseColor.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Normal.tga (2048x2048)
jacket_Diffuse.tga, jacket_Specular.tga, jacket_Glossiness.tga, jacket_BaseColor.tga, jacket_Roughness.tga, jacket_Metallic.tga, jacket_Normal.tga (4096x4096)
pant_Diffuse.tga, pant_Specular.tga, pant_Glossiness.tga, pant_BaseColor.tga, pant_Roughness.tga, pant_Metallic.tga, pant_Normal.tga (4096x4096)
hair_Diffuse.tga, hair_Alpha.tga (2048x2048)
holstel_Diffuse.tga, holstel_Specular.tga, holstel_Glossinnes.tga, holstel_BaseColor.tga, holstel_Roughness.tga, holstel_Metallic.tga, holstel_Normal.tga (2048x2048)
grenade_Diffuse.tga, grenade_Specular.tga, grenade_Glossiness.tga, grenade_BaseColor.tga, grenade_Roughness.tga, grenade_Metallic.tga, grenade_Normal.tga (1024x1024)
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 202cm tall.
26511 polygons 46270 triangles 26340 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga (4096x4096)
boot_Diffuse.tga, boot_Specular.tga, boot_Glossiness.tga, boot_BaseColor.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Normal.tga (4096x4096)
equipment_Diffuse.tga, equipment_Specular.tga, equipment_Glossiness.tga, equipment_BaseColor.tga, equipment_Roughness.tga, equipment_Metallic.tga, equipment_Normal.tga (4096x4096)
helmet_Diffuse.tga, helmet_Specular.tga, helmet_Glossiness.tga, helmet_BaseColor.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Normal.tga (2048x2048)
jacket_Diffuse.tga, jacket_Specular.tga, jacket_Glossiness.tga, jacket_BaseColor.tga, jacket_Roughness.tga, jacket_Metallic.tga, jacket_Normal.tga (4096x4096)
pant_Diffuse.tga, pant_Specular.tga, pant_Glossiness.tga, pant_BaseColor.tga, pant_Roughness.tga, pant_Metallic.tga, pant_Normal.tga (4096x4096)
hair_Diffuse.tga, hair_Alpha.tga (2048x2048)
holstel_Diffuse.tga, holstel_Specular.tga, holstel_Glossinnes.tga, holstel_BaseColor.tga, holstel_Roughness.tga, holstel_Metallic.tga, holstel_Normal.tga (2048x2048)
grenade_Diffuse.tga, grenade_Specular.tga, grenade_Glossiness.tga, grenade_BaseColor.tga, grenade_Roughness.tga, grenade_Metallic.tga, grenade_Normal.tga (1024x1024)


































