
WW2 US Soldier 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Alpenwolf |
Published: | Oct 10, 2025 |
Download Size: | 1.4 GB |
Game Ready: | Yes |
Polygons: | 43,571 |
Vertices: | 25,045 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 1 |
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WW2 US Soldier 3D Model
Game-Ready PBR low-poly model of a WW2 US soldier.
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 202cm tall.
24639 polygons 43571 triangles 25045 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Gloss.tga, body_Normal.tga (4096x4096)
boot_Diffuse.tga, boot_Specular.tga, boot_Gloss.tga, boot_BaseColor.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Normal.tga (4096x4096)
equipment_Diffuse.tga, equipment_Specular.tga, equipment_Gloss.tga, equipment_BaseColor.tga, equipment_Roughness.tga, equipment_Metallic.tga, equipment_Normal.tga (4096x4096)
helmet_Diffuse.tga, helmet_Specular.tga, helmet_Gloss.tga, helmet_BaseColor.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Normal.tga (4096x4096)
jacket_Diffuse.tga, jacket_Specular.tga, jacket_Gloss.tga, jacket_BaseColor.tga, jacket_Roughness.tga, jacket_Metallic.tga, jacket_Normal.tga (4096x4096)
pant_Diffuse.tga, pant_Specular.tga, pant_Gloss.tga, pant_BaseColor.tga, pant_Roughness.tga, pant_Metallic.tga, pant_Normal.tga (4096x4096)
hair_Diffuse.tga, hair_Opacity.tga (2048x2048)
flashlight_Diffuse.tga, flashlight_Specular.tga, flashlight_Gloss.tga, flashlight_BaseColor.tga, flashlight_Roughness.tga, flashlight_Metallic.tga, flashlight_Normal.tga (1024x1024)
grenade_Diffuse.tga, grenade_Specular.tga, grenade_Gloss.tga, grenade_BaseColor.tga, grenade_Roughness.tga, grenade_Metallic.tga, grenade_Normal.tga (1024x1024)
Rendered in Marmoset Toolbag.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 202cm tall.
24639 polygons 43571 triangles 25045 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Gloss.tga, body_Normal.tga (4096x4096)
boot_Diffuse.tga, boot_Specular.tga, boot_Gloss.tga, boot_BaseColor.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Normal.tga (4096x4096)
equipment_Diffuse.tga, equipment_Specular.tga, equipment_Gloss.tga, equipment_BaseColor.tga, equipment_Roughness.tga, equipment_Metallic.tga, equipment_Normal.tga (4096x4096)
helmet_Diffuse.tga, helmet_Specular.tga, helmet_Gloss.tga, helmet_BaseColor.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Normal.tga (4096x4096)
jacket_Diffuse.tga, jacket_Specular.tga, jacket_Gloss.tga, jacket_BaseColor.tga, jacket_Roughness.tga, jacket_Metallic.tga, jacket_Normal.tga (4096x4096)
pant_Diffuse.tga, pant_Specular.tga, pant_Gloss.tga, pant_BaseColor.tga, pant_Roughness.tga, pant_Metallic.tga, pant_Normal.tga (4096x4096)
hair_Diffuse.tga, hair_Opacity.tga (2048x2048)
flashlight_Diffuse.tga, flashlight_Specular.tga, flashlight_Gloss.tga, flashlight_BaseColor.tga, flashlight_Roughness.tga, flashlight_Metallic.tga, flashlight_Normal.tga (1024x1024)
grenade_Diffuse.tga, grenade_Specular.tga, grenade_Gloss.tga, grenade_BaseColor.tga, grenade_Roughness.tga, grenade_Metallic.tga, grenade_Normal.tga (1024x1024)