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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Vikings set: "Celtic Warrior 2" 3D Model

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Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
Vikings set &quotCeltic Warrior 2&quot 3D Model
$39.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Hello! At the moment I create game-ready characters for 3D stocks, completely from concept to the ability to run as a character in the game engine(Unreal, Unity).
*I create animations using mocap animations.

In my work I can use the following programs:
Maya
Blender
Marvelous Designer
Zbrush
UVLayout
Substance Painter
3DCoat
Marmoset Toolbag

I can also set up a scene with characters in Unreal Engine and Unity.
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Vikings set: "Celtic Warrior 2" 3D Model

Hello! Nice to meet you! I will be glad to cooperate with you :)

Visit my profile for models that were not included in this sale, but are already sold at a reduced price.

Textures:
- all texture map 4096x4096
- 7 skins
- 62 textures
- 18 materials

20 animations:
- attack (x3)
- walking (x2)
- run straight/back (x4)
- strafe LR (x4)
- idle (x4)
- death (x2)
- gethit (x1)

Polycount of Minimum Skin (no hair and other):
- verts 12230
- tris 20631

Polycount of Maximum Skin (with hair):
- verts 29544
- tris 39677

Be sure to read below:

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.

In the model it is desirable to use a shader with a two-sided display of polygons.

* I am always ready to help you and answer any questions *
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