Indian God Brahma 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | andryuha1981 |
| Published: | Feb 07, 2026 |
| Download Size: | 3.2 GB |
| Game Ready: | Yes |
| Polygons: | 180,180 |
| Vertices: | 171,457 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

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Indian God Brahma 3D Model
Low-poly model of the character Indian God Brahma
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
In the archive, the basic mesh (fbx and maya)
Number of Materials:6
Number of Material Instances:18
Number of Textures:100
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
weapon_l
eye_l
eye_r
jaw
jaw_end
neck_01_b
neck_02_b
head_b
eye_l_b
eye_r_b
jaw_b
jaw_end_b
neck_01_l
neck_02_l
head_l
eye_l_l
eye_r_l
jaw_l
jaw_end_l
neck_01_r
neck_02_r
head_r
eye_l_r
eye_r_r
jaw_r
jaw_end_r
upperarm_l1
lowerarm_l1
hand_l1
index_metacarpal_l1
index_01_l1
index_02_l1
index_03_l1
middle_metacarpal_l1
middle_01_l1
middle_02_l1
middle_03_l1
pinky_metacarpal_l1
pinky_01_l1
pinky_02_l1
pinky_03_l1
ring_metacarpal_l1
ring_01_l1
ring_02_l1
ring_03_l1
thumb_01_l1
thumb_02_l1
thumb_03_l1
weapon_l1
lowerarm_twist_01_l1
lowerarm_twist_02_l1
upperarm_twist_01_l1
upperarm_twist_02_l1
upperarm_r1
lowerarm_r1
hand_r1
index_metacarpal_r1
index_01_r1
index_02_r1
index_03_r1
middle_metacarpal_r1
middle_01_r1
middle_02_r1
middle_03_r1
pinky_metacarpal_r1
pinky_01_r1
pinky_02_r1
pinky_03_r1
ring_metacarpal_r1
ring_01_r1
ring_02_r1
ring_03_r1
thumb_01_r1
thumb_02_r1
thumb_03_r1
weapon_r1
lowerarm_twist_01_r1
lowerarm_twist_02_r1
upperarm_twist_01_r1
upperarm_twist_02_r1
Attention
Game-ready | Rigged to Epic Skeleton (UE5)
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:24
Animation Types:
Fly(x6)
Death(x4)
GetHit(x3)
Idle(x4)
Walk(x3)
Strafe l/r(x2)
SpellCast(x5)
(full items)
faces 180180
verts 171457
tris 318392
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
In the archive, the basic mesh (fbx and maya)
Number of Materials:6
Number of Material Instances:18
Number of Textures:100
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
weapon_l
eye_l
eye_r
jaw
jaw_end
neck_01_b
neck_02_b
head_b
eye_l_b
eye_r_b
jaw_b
jaw_end_b
neck_01_l
neck_02_l
head_l
eye_l_l
eye_r_l
jaw_l
jaw_end_l
neck_01_r
neck_02_r
head_r
eye_l_r
eye_r_r
jaw_r
jaw_end_r
upperarm_l1
lowerarm_l1
hand_l1
index_metacarpal_l1
index_01_l1
index_02_l1
index_03_l1
middle_metacarpal_l1
middle_01_l1
middle_02_l1
middle_03_l1
pinky_metacarpal_l1
pinky_01_l1
pinky_02_l1
pinky_03_l1
ring_metacarpal_l1
ring_01_l1
ring_02_l1
ring_03_l1
thumb_01_l1
thumb_02_l1
thumb_03_l1
weapon_l1
lowerarm_twist_01_l1
lowerarm_twist_02_l1
upperarm_twist_01_l1
upperarm_twist_02_l1
upperarm_r1
lowerarm_r1
hand_r1
index_metacarpal_r1
index_01_r1
index_02_r1
index_03_r1
middle_metacarpal_r1
middle_01_r1
middle_02_r1
middle_03_r1
pinky_metacarpal_r1
pinky_01_r1
pinky_02_r1
pinky_03_r1
ring_metacarpal_r1
ring_01_r1
ring_02_r1
ring_03_r1
thumb_01_r1
thumb_02_r1
thumb_03_r1
weapon_r1
lowerarm_twist_01_r1
lowerarm_twist_02_r1
upperarm_twist_01_r1
upperarm_twist_02_r1
Attention
Game-ready | Rigged to Epic Skeleton (UE5)
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:24
Animation Types:
Fly(x6)
Death(x4)
GetHit(x3)
Idle(x4)
Walk(x3)
Strafe l/r(x2)
SpellCast(x5)
(full items)
faces 180180
verts 171457
tris 318392






















