
Cute Kid in Helmet Rides a Snow Tubing 3D Model

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Cute Kid in Helmet Rides a Snow Tubing 3D Model
This is the 3d model of child doing winter activities on snow tubing. I made this model as simple as I can. For most of materials, I used only color, height and roughness map (sometimes only two of them). I paid more attention to the emotions and naturalness of the pose.
More details information of the model.
Formats:
Blender 4.0 Cycles scene (native)
3ds max 2015 (system units millimeters) for v-ray 3.6, Corona 1.6 and Scanline renderers
FBX and OBJ files exported from blend and max scanline scenes
Materials and maps:
KidOnTubingHHead
Maps: KidOnTubingHHead_Color, 4K, JPG, KidOnTubingHHead_Roughness, 4K, JPG
KidOnTubingHSuit
Maps: KidOnTubingHSuit_Color, 4K, JPG, KidOnTubingHSuit_Height, 4K, JPG
KidOnTubingHHat
KidOnTubingHHat_Color, 4K, JPG, KidOnTubingHHat_Height, 4K, JPG
KidOnTubingHHelmet
KidOnTubingHHelmet_Color, 4K, PNG, KidOnTubingHHelmet_Height, 4K, PNG, KidOnTubingHHelmet_Roughness, 4K, PNG
KidOnTubingHBoots
KidOnTubingHBoots_Color, 4K, JPG, KidOnTubingHBoots_Height, 4K, PNG, KidOnTubingHBoots_Roughness, 4K, PNG
SnowTubingH70cm (70cm is a diameter)
BlGrTubingH_Color, 4K, PNG, BlGrTubingH_Height. 4K, PNG, BlGrTubingH_Roughness, 4K, PNG
In max scenes I used roughness maps with Color Correction node (with invert option enabled)
Please remember that all black and white maps must be applied in non-color or gamma 1.0 mode.
You may need to reapply all maps in correct way after importing FBX and OBJ files to your application (if this is not Blender or Max)
More details information of the model.
Formats:
Blender 4.0 Cycles scene (native)
3ds max 2015 (system units millimeters) for v-ray 3.6, Corona 1.6 and Scanline renderers
FBX and OBJ files exported from blend and max scanline scenes
Materials and maps:
KidOnTubingHHead
Maps: KidOnTubingHHead_Color, 4K, JPG, KidOnTubingHHead_Roughness, 4K, JPG
KidOnTubingHSuit
Maps: KidOnTubingHSuit_Color, 4K, JPG, KidOnTubingHSuit_Height, 4K, JPG
KidOnTubingHHat
KidOnTubingHHat_Color, 4K, JPG, KidOnTubingHHat_Height, 4K, JPG
KidOnTubingHHelmet
KidOnTubingHHelmet_Color, 4K, PNG, KidOnTubingHHelmet_Height, 4K, PNG, KidOnTubingHHelmet_Roughness, 4K, PNG
KidOnTubingHBoots
KidOnTubingHBoots_Color, 4K, JPG, KidOnTubingHBoots_Height, 4K, PNG, KidOnTubingHBoots_Roughness, 4K, PNG
SnowTubingH70cm (70cm is a diameter)
BlGrTubingH_Color, 4K, PNG, BlGrTubingH_Height. 4K, PNG, BlGrTubingH_Roughness, 4K, PNG
In max scenes I used roughness maps with Color Correction node (with invert option enabled)
Please remember that all black and white maps must be applied in non-color or gamma 1.0 mode.
You may need to reapply all maps in correct way after importing FBX and OBJ files to your application (if this is not Blender or Max)