Grilled Patty 3D Model

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Grilled Patty 3D Model
Two fried patties with traces from the grill grate. Actually, there is only one patty, the second copy is slightly deformed and turned over so as not to look exactly the same.
File formats:
Blender 4.0
3ds max 2015 VRay 3.6 (millimeters system units)
3ds max 2015 Corona 1.6 (millimeters system units)
FBX (millimeters and meters system units)
OBJ (meters system units)
Both max files have Turbosmooth (render iteration) and Displacement Mod (VRay and Corona) modifiers. In the VRay scene there are two material options: FastSSS2 and simple VRay. One is applied to one mesh, the other to the second.
For Blender file I used Subdivision surface modifier and Displacement node in shader editor.
FBX and OBJ files contains only the original mesh before applying subdivision and displacement modifiers.
The model is made by hand using sculpting tools (then I baked some maps from highpoly mesh)
Textures:
Color, 4K, JPG
Glossiness, 4K, JPG
Roughness, 4K, JPG
Bump, 4K, JPG
Displacement, 4K, PNG 16 bit
Remember to use all black and white maps in gamma 1.0 of non-color mode.
All preview images are made in 3ds max and video preview is made in Blender.
File formats:
Blender 4.0
3ds max 2015 VRay 3.6 (millimeters system units)
3ds max 2015 Corona 1.6 (millimeters system units)
FBX (millimeters and meters system units)
OBJ (meters system units)
Both max files have Turbosmooth (render iteration) and Displacement Mod (VRay and Corona) modifiers. In the VRay scene there are two material options: FastSSS2 and simple VRay. One is applied to one mesh, the other to the second.
For Blender file I used Subdivision surface modifier and Displacement node in shader editor.
FBX and OBJ files contains only the original mesh before applying subdivision and displacement modifiers.
The model is made by hand using sculpting tools (then I baked some maps from highpoly mesh)
Textures:
Color, 4K, JPG
Glossiness, 4K, JPG
Roughness, 4K, JPG
Bump, 4K, JPG
Displacement, 4K, PNG 16 bit
Remember to use all black and white maps in gamma 1.0 of non-color mode.
All preview images are made in 3ds max and video preview is made in Blender.























