Skiers on Platter Drag Lift 3D Model

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Skiers on Platter Drag Lift 3D Model
A pack from 4 easy-to-use preposed skiers using platter (or button) ski drag lift. Each model is one joined mesh (with all parts like helmet, goggles, gloves, ski, ski poles, boots). Only one material with 5 textures is applied to each mesh . Materials differ only in the color map and can be swapped between models. You can apply any of the 4 materials to any of the 4 skier models. Of course you can also mirror, rotate and scale models to create more and more variants for your project.
The 'Skiers models set' 3d-model in my profile has the same skiers mesh UVs, so these assets easily can be used together and you can swap 11 material between each other to create more and more variants for your ski resort projects.
formats:
Blender 4.0
3ds max 2015 Default Scanline (system units - millimeters)
FBX (system units - millimeters)
FBX (system units - meters)
OBJ (system units - meters)
Materials and maps:
Skier mat:
Color(4 variants), 4K, JPG
Reflect, 4K, JPG
Roughness/Glossiness, 4K, JPG
Height, 4K, JPG
Opasity, 4K, JPG
Ski Platter Lift Rod mat:
Color, 4K, JPG
Reflect, 4K, JPG
Roughness/Glossiness, 4K, JPG
Normal, 4K, JPG
Metallic, 4K, JPG
IOR, 4K, JPG
Ski Lift Steel Cable mat:
Color, 2K, JPG
Roughness/Glossiness, 2K, JPG
Height, 2K, PNG
With this simple maps set you can easily recreate materials in your favourite application.
Please remember to apply all black and white (and normal) maps in gamma 1.0 or non-colour mode.
Each skier mesh contains about 65K polygons.
The face and boots are modeled only in their visible parts.
I did not remove the array modifier from the cable mesh in the blend scene so you can make it as long as you need.
Previrews rendered in Blender.
The 'Skiers models set' 3d-model in my profile has the same skiers mesh UVs, so these assets easily can be used together and you can swap 11 material between each other to create more and more variants for your ski resort projects.
formats:
Blender 4.0
3ds max 2015 Default Scanline (system units - millimeters)
FBX (system units - millimeters)
FBX (system units - meters)
OBJ (system units - meters)
Materials and maps:
Skier mat:
Color(4 variants), 4K, JPG
Reflect, 4K, JPG
Roughness/Glossiness, 4K, JPG
Height, 4K, JPG
Opasity, 4K, JPG
Ski Platter Lift Rod mat:
Color, 4K, JPG
Reflect, 4K, JPG
Roughness/Glossiness, 4K, JPG
Normal, 4K, JPG
Metallic, 4K, JPG
IOR, 4K, JPG
Ski Lift Steel Cable mat:
Color, 2K, JPG
Roughness/Glossiness, 2K, JPG
Height, 2K, PNG
With this simple maps set you can easily recreate materials in your favourite application.
Please remember to apply all black and white (and normal) maps in gamma 1.0 or non-colour mode.
Each skier mesh contains about 65K polygons.
The face and boots are modeled only in their visible parts.
I did not remove the array modifier from the cable mesh in the blend scene so you can make it as long as you need.
Previrews rendered in Blender.























