
Rigged African Elephant with 4K Textures and Animations 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Animorph3D |
Published: | Oct 10, 2025 |
Download Size: | 596.7 MB |
Game Ready: | – |
Polygons: | 95,686 |
Vertices: | 96,090 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 1 |
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Rigged African Elephant with 4K Textures and Animations 3D Model
Production-ready African Elephant 3D model optimized for Blender (Cycles) and animation pipelines. Built for artists who need a realistic, usable megafauna asset that’s ready to pose, animate, and render without extra fuss.
What’s included
Native .blend file with a full production-style control rig and controller system covering spine, limbs, trunk, head and facial deforms.
Four editable animation actions: Play, StopWalking, Walk, WalkAndLook — loopable and keyframe-editable inside Blender.
.obj export with geometry and textures (note: OBJ does not contain armature or animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.) organized and named for quick setup.
Hair/fine-bristle detail implemented via Blender particle hair for realism—hidden by default to keep viewport performance smooth.
Simple scene version included for quick render checks and layout.
Technical notes
Shaders and texture settings are tuned for Cycles; expect to retune when porting to other renderers or engines.
Animations are delivered as editable actions inside the .blend — retime, blend or K-frame them as needed.
Some secondary controllers and the hair system are disabled/hidden by default to improve editing responsiveness; enable them in Blender for final, high-quality renders.
OBJ export is provided for geometry/textures only—use the .blend for full rig and animation access.
Preview images are Blender/Cycles renders for reference only; lighting and camera used in previews are not included as reusable assets.
Recommended uses
Film & animation, VFX, wildlife simulation, museum/education visualization, pre-rendered game cinematics, VR/AR demos, and still-frame portfolio renders.
What’s included
Native .blend file with a full production-style control rig and controller system covering spine, limbs, trunk, head and facial deforms.
Four editable animation actions: Play, StopWalking, Walk, WalkAndLook — loopable and keyframe-editable inside Blender.
.obj export with geometry and textures (note: OBJ does not contain armature or animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.) organized and named for quick setup.
Hair/fine-bristle detail implemented via Blender particle hair for realism—hidden by default to keep viewport performance smooth.
Simple scene version included for quick render checks and layout.
Technical notes
Shaders and texture settings are tuned for Cycles; expect to retune when porting to other renderers or engines.
Animations are delivered as editable actions inside the .blend — retime, blend or K-frame them as needed.
Some secondary controllers and the hair system are disabled/hidden by default to improve editing responsiveness; enable them in Blender for final, high-quality renders.
OBJ export is provided for geometry/textures only—use the .blend for full rig and animation access.
Preview images are Blender/Cycles renders for reference only; lighting and camera used in previews are not included as reusable assets.
Recommended uses
Film & animation, VFX, wildlife simulation, museum/education visualization, pre-rendered game cinematics, VR/AR demos, and still-frame portfolio renders.