
High-Detail Motorcycle Ducati X-Diavel 2016 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Animorph3D |
Published: | Oct 11, 2025 |
Download Size: | 191.9 MB |
Game Ready: | – |
Polygons: | 693,105 |
Vertices: | 707,093 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 1 |
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High-Detail Motorcycle Ducati X-Diavel 2016 3D Model
Photoreal, production-ready 3D model of the Ducati X-Diavel (2016)—modeled with quad-based topology and optimized for high-quality stills and pipeline use. The asset is built to be practical: clean parts separation, organized materials, and 4K PBR textures so you can drop it into studio renders or export to engines with minimal cleanup.
What’s included
Quad topology (clean, subdivision-friendly mesh). 4K PBR texture set (BaseColor/Albedo, Roughness, Metallic/Spec where applicable, Normal, AO). Materials & shaders organized and named for quick reassignment. Logical object separation (frame, tank, fairings, wheels, rims, tires, brakes, suspension, exhaust, seat, mirrors, handlebars) — ready for material edits and animation pivots. UVs organized for decal and retexturing work. Optional engine/export notes included (recommend shader reassignment when importing into non-C4D renderers/engines). Clean topology suitable for baking, LOD creation and real-time conversion workflows.
Technical notes
Preview images are Cinema 4D renders provided for reference only — lighting, camera and compositing used in previews are not included as separate assets. FBX/OBJ/3DS/MAX/LWO exports preserve geometry and basic material slots where supported; renderer-specific shaders must be reassigned after import. If you need LODs, alternate texture sizes, or engine-ready packs (Unity / Unreal), those can be produced on request. Legal: model references a trademarked vehicle—check platform rules if you plan commercial distribution using manufacturer branding.
Ideal uses
Automotive visualization, advertising stills, VFX and previsualization, game prototyping (after optimization), VR/AR demos, and portfolio presentation.
What’s included
Quad topology (clean, subdivision-friendly mesh). 4K PBR texture set (BaseColor/Albedo, Roughness, Metallic/Spec where applicable, Normal, AO). Materials & shaders organized and named for quick reassignment. Logical object separation (frame, tank, fairings, wheels, rims, tires, brakes, suspension, exhaust, seat, mirrors, handlebars) — ready for material edits and animation pivots. UVs organized for decal and retexturing work. Optional engine/export notes included (recommend shader reassignment when importing into non-C4D renderers/engines). Clean topology suitable for baking, LOD creation and real-time conversion workflows.
Technical notes
Preview images are Cinema 4D renders provided for reference only — lighting, camera and compositing used in previews are not included as separate assets. FBX/OBJ/3DS/MAX/LWO exports preserve geometry and basic material slots where supported; renderer-specific shaders must be reassigned after import. If you need LODs, alternate texture sizes, or engine-ready packs (Unity / Unreal), those can be produced on request. Legal: model references a trademarked vehicle—check platform rules if you plan commercial distribution using manufacturer branding.
Ideal uses
Automotive visualization, advertising stills, VFX and previsualization, game prototyping (after optimization), VR/AR demos, and portfolio presentation.