
High-Detail G-Series SUV Mercedes-Benz G-Class 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Animorph3D |
Published: | Oct 08, 2025 |
Download Size: | 925.7 MB |
Game Ready: | – |
Polygons: | 3,121,439 |
Vertices: | 3,205,220 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 4 |
Item Ratings

Not Rated Yet
High-Detail G-Series SUV Mercedes-Benz G-Class 3D Model
A production-ready 3D recreation of the Mercedes-Benz G-Class SUV (see reference image for the exact trim). This asset is built for artists, studios and product visualizers who need a polished, studio-ready vehicle with clean topology and professional material setups.
What’s included
Native Cinema 4D (.c4d) scene with Redshift materials, camera and lighting (Redshift scene includes example lights and camera that reproduce the preview look).
Exported geometry: FBX and OBJ for pipeline compatibility.
High-quality hard-surface modeling with accurate body panels, grille, wheels and trim.
Organized hierarchy and named groups for easy selection and material reassignment.
UVs prepared for texturing and decals; check package for included maps and resolutions.
Real-world scale and consistent units for easy scene integration.
Materials & render
Redshift scene contains shader setups that are ready for immediate rendering; FBX/OBJ exports include material assignments where supported (engine shaders must be reassigned after import).
Preview renders are Cinema 4D / Redshift only and provided for reference — lighting, compositing passes and backgrounds are not included unless stated.
Recommended usesPhotoreal automotive renders, advertising visuals, portfolio presentation, VFX previsualization, AR/VR demo imports (after shader conversion), and game pre-renders.
Technical notes
Expect to reassign renderer-specific shaders when importing FBX/OBJ into other DCCs or engines.
LODs, alternate texture sizes, or engine-ready export packs (Unity/Unreal) can be prepared on request.
No sales/distribution rights for trademarked logos are implied — the model is provided for visualization and editorial use per platform rules.
What’s included
Native Cinema 4D (.c4d) scene with Redshift materials, camera and lighting (Redshift scene includes example lights and camera that reproduce the preview look).
Exported geometry: FBX and OBJ for pipeline compatibility.
High-quality hard-surface modeling with accurate body panels, grille, wheels and trim.
Organized hierarchy and named groups for easy selection and material reassignment.
UVs prepared for texturing and decals; check package for included maps and resolutions.
Real-world scale and consistent units for easy scene integration.
Materials & render
Redshift scene contains shader setups that are ready for immediate rendering; FBX/OBJ exports include material assignments where supported (engine shaders must be reassigned after import).
Preview renders are Cinema 4D / Redshift only and provided for reference — lighting, compositing passes and backgrounds are not included unless stated.
Recommended usesPhotoreal automotive renders, advertising visuals, portfolio presentation, VFX previsualization, AR/VR demo imports (after shader conversion), and game pre-renders.
Technical notes
Expect to reassign renderer-specific shaders when importing FBX/OBJ into other DCCs or engines.
LODs, alternate texture sizes, or engine-ready export packs (Unity/Unreal) can be prepared on request.
No sales/distribution rights for trademarked logos are implied — the model is provided for visualization and editorial use per platform rules.
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