High-Detail Helicopter Airbus H160 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Animorph3D |
| Published: | Oct 16, 2025 |
| Download Size: | 257.7 MB |
| Game Ready: | – |
| Polygons: | 1,004,566 |
| Vertices: | 519,529 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 15 |
Item Ratings

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High-Detail Helicopter Airbus H160 3D Model
Production-ready AH-64D Apache Longbow 3D model with an accurately modeled cockpit and optimized quad-based topology. Built for artists, studios and pipeline use — this asset focuses on clean geometry, practical scene organization and renderability without unnecessary ballast.
Key features
Formats: .c4d, .fbx, .blend (Blender).
Includes a fully modeled cockpit with instrument panels, controls and canopy geometry — suitable for close-up renders and hero shots.
Optimized quad topology (clean quads, subdivision-friendly) for easy editing, baking and LOD creation.
Separate parts for easy material assignment: fuselage, rotors, nacelles, landing gear, weapons pylons, cockpit interior, glass.
Named materials and organized hierarchy for fast scene setup and export.
UVs prepared for texturing and decal work (non-overlapping where practical); ready for PBR workflows—reassign shaders per target renderer as needed.
Lightweight and engine-friendly exports via FBX; native C4D/Blender files include useful scene organization for quick renders.
Technical notes
Preview images are Cinema 4D renders for reference only — lighting, compositing and backgrounds are not included.
FBX/OBJ-style exports preserve geometry and basic material IDs; renderer-specific shaders should be reassigned after import.
LODs, additional texture sets, or engine-optimized packs (Unity/Unreal) can be prepared on request.
No animations included (rotor spin/weapon hardpoints can be keyed by the user).
Ideal uses
Cinematic renders, VFX previsualization, training simulations, game promo art (after LOD/optimization), portfolio presentation and vehicle kitbashing.
Key features
Formats: .c4d, .fbx, .blend (Blender).
Includes a fully modeled cockpit with instrument panels, controls and canopy geometry — suitable for close-up renders and hero shots.
Optimized quad topology (clean quads, subdivision-friendly) for easy editing, baking and LOD creation.
Separate parts for easy material assignment: fuselage, rotors, nacelles, landing gear, weapons pylons, cockpit interior, glass.
Named materials and organized hierarchy for fast scene setup and export.
UVs prepared for texturing and decal work (non-overlapping where practical); ready for PBR workflows—reassign shaders per target renderer as needed.
Lightweight and engine-friendly exports via FBX; native C4D/Blender files include useful scene organization for quick renders.
Technical notes
Preview images are Cinema 4D renders for reference only — lighting, compositing and backgrounds are not included.
FBX/OBJ-style exports preserve geometry and basic material IDs; renderer-specific shaders should be reassigned after import.
LODs, additional texture sets, or engine-optimized packs (Unity/Unreal) can be prepared on request.
No animations included (rotor spin/weapon hardpoints can be keyed by the user).
Ideal uses
Cinematic renders, VFX previsualization, training simulations, game promo art (after LOD/optimization), portfolio presentation and vehicle kitbashing.


































