Low-Poly Attack Helicopter Mil Mi-24 Hind 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Animorph3D |
| Published: | Oct 16, 2025 |
| Download Size: | 44.3 MB |
| Game Ready: | – |
| Polygons: | 28,796 |
| Vertices: | 28,506 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 32 |
Item Ratings

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Low-Poly Attack Helicopter Mil Mi-24 Hind 3D Model
A production-ready Mil Mi-24 (Hind) low-poly helicopter asset, delivered as triangle-based geometry and optimized for real-time use and fast integration. Built for game prototypes, simulators, VFX background assets or realtime scenes where compact topology and clean UVs matter.
What's included
Native 3dsMax file plus exported FBX and OBJ geometry.
Triangulated (triangle) mesh — ready for engines and real-time pipelines.
Low-poly topology with logical part separation (fuselage, rotors, tail, landing gear, weapon mounts) for easy material assignment and pivot animation.
4K PBR texture set (albedo/basecolor, roughness/metalness where applicable, normal, AO) with organized naming and UV layout.
Materials grouped and named for straightforward import into engines or DCCs.
Optimized for performance: clean topology, reduced draw count, and ready for LOD generation if needed.
Technical notes
Preview images are Cinema 4D renders provided for reference only — lighting, camera and starfield/background are not included.
FBX/OBJ exports preserve geometry and material IDs where supported; renderer-specific shaders must be reassigned after import.
No rigging/animation included (rotors can be keyed in your engine or DCC). LODs or alternate texture sizes available on request.
Ideal uses
Real-time games, VR/AR prototypes, simulation training scenes, background VFX assets, and rapid previsualization.
What's included
Native 3dsMax file plus exported FBX and OBJ geometry.
Triangulated (triangle) mesh — ready for engines and real-time pipelines.
Low-poly topology with logical part separation (fuselage, rotors, tail, landing gear, weapon mounts) for easy material assignment and pivot animation.
4K PBR texture set (albedo/basecolor, roughness/metalness where applicable, normal, AO) with organized naming and UV layout.
Materials grouped and named for straightforward import into engines or DCCs.
Optimized for performance: clean topology, reduced draw count, and ready for LOD generation if needed.
Technical notes
Preview images are Cinema 4D renders provided for reference only — lighting, camera and starfield/background are not included.
FBX/OBJ exports preserve geometry and material IDs where supported; renderer-specific shaders must be reassigned after import.
No rigging/animation included (rotors can be keyed in your engine or DCC). LODs or alternate texture sizes available on request.
Ideal uses
Real-time games, VR/AR prototypes, simulation training scenes, background VFX assets, and rapid previsualization.
















