Rigged Brown Bear with Animations 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Animorph3D |
| Published: | Oct 09, 2025 |
| Download Size: | 248.5 MB |
| Game Ready: | – |
| Polygons: | 70,515 |
| Vertices: | 70,922 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 1 |
| Likes: | 0 |
| Views: | 49 |
Item Ratings

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Rigged Brown Bear with Animations 3D Model
Production-ready Brown Bear 3D model optimized for Blender (Cycles) and animation pipelines. No fluff — this is a practical asset built to drop into shots, pose, animate, and render.
What’s included
Native .blend file with a full production-style control rig and controllers for spine, limbs and facial areas (ears, mouth, facial deforms).
Two editable animation actions included: Walk and Run (loopable; retime/keyframe as needed).
.obj export with geometry + textures (OBJ does not contain rig or animation).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.) tuned for Cycles.
Fur implemented using Blender’s particle hair system for realistic results — no external plugins required.
A scene/version is included for quick render checks and layout.
Performance & workflow notes
Hair/particle system and some secondary controllers are hidden by default to keep viewport responsive; enable them in Blender before final high-quality renders.
Animations are provided as editable actions inside the .blend — you control timing and blending.
Materials and shader settings are tuned for Cycles; expect to retune when porting to other renderers or engines.
OBJ export is intended for lightweight or engine workflows that only need geometry and textures.
Ideal uses
Film & animation, VFX, wildlife simulation, educational visualization, pre-rendered game cinematics, and still-frame portfolio work.
Preview
Preview images are Blender/Cycles renders for reference only — lighting and camera setups used in previews are not included as separate reusable assets.
What’s included
Native .blend file with a full production-style control rig and controllers for spine, limbs and facial areas (ears, mouth, facial deforms).
Two editable animation actions included: Walk and Run (loopable; retime/keyframe as needed).
.obj export with geometry + textures (OBJ does not contain rig or animation).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.) tuned for Cycles.
Fur implemented using Blender’s particle hair system for realistic results — no external plugins required.
A scene/version is included for quick render checks and layout.
Performance & workflow notes
Hair/particle system and some secondary controllers are hidden by default to keep viewport responsive; enable them in Blender before final high-quality renders.
Animations are provided as editable actions inside the .blend — you control timing and blending.
Materials and shader settings are tuned for Cycles; expect to retune when porting to other renderers or engines.
OBJ export is intended for lightweight or engine workflows that only need geometry and textures.
Ideal uses
Film & animation, VFX, wildlife simulation, educational visualization, pre-rendered game cinematics, and still-frame portfolio work.
Preview
Preview images are Blender/Cycles renders for reference only — lighting and camera setups used in previews are not included as separate reusable assets.


































