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Rigged Goat with 4k textures and animations 3D Model

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3D Model by Animorph3D|
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
Rigged Goat with 4k textures and animations 3D Model
$99.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Rigged Goat with 4k textures and animations 3D Model

Practical, production-ready Mountain Goat 3D model optimized for Blender (Cycles) and cross-DCC pipelines. Clean, usable asset that’s ready for animation, rendering, or game/VR prototyping without fuss.

What’s included

Native .blend (Blender) file — full rig + controller system, deformation-ready topology, shaders tuned for Cycles.

.3ds / 3dsMax scene (Max format provided) and .fbx / .obj exports for pipeline flexibility.

Animations: three editable presets — Trot, Walk, LookAround (delivered as actions you can retime/keyframe in Blender).

Textures: 4K PBR maps (BaseColor/Albedo, Roughness, Normal, AO, etc.) with organized naming and UVs.

Fur/hair: implemented using Blender’s particle hair system for realism — hidden by default for responsive editing.

Performance-minded rig: some secondary controllers hidden by default; enable them for fine posing and facial tweaks.

Technical notes

FBX export includes geometry, textures and (where supported) rig/animation data; OBJ contains geometry + textures only (no rig/animation).

Materials and UVs are ready for retexturing; expect to reassign renderer-specific shaders when moving between renderers/engines.

Preview images are Blender/Cycles renders for reference only — lighting and camera setups shown in previews are not included as reusable assets.

Delivered with production-clean topology, named materials and an organized hierarchy so you can drop the goat into shots fast.

Use cases
Animation, VFX, wildlife simulation, game characters, VR/AR scenes, background fauna for environments, and still-frame renders.
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