
Rigged Goat with 4k textures and animations 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Animorph3D |
Published: | Oct 09, 2025 |
Download Size: | 1.2 GB |
Game Ready: | – |
Polygons: | 181,114 |
Vertices: | 182,187 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 1 |
Likes: | 0 |
Views: | 3 |
Item Ratings

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Rigged Goat with 4k textures and animations 3D Model
Practical, production-ready Mountain Goat 3D model optimized for Blender (Cycles) and cross-DCC pipelines. Clean, usable asset that’s ready for animation, rendering, or game/VR prototyping without fuss.
What’s included
Native .blend (Blender) file — full rig + controller system, deformation-ready topology, shaders tuned for Cycles.
.3ds / 3dsMax scene (Max format provided) and .fbx / .obj exports for pipeline flexibility.
Animations: three editable presets — Trot, Walk, LookAround (delivered as actions you can retime/keyframe in Blender).
Textures: 4K PBR maps (BaseColor/Albedo, Roughness, Normal, AO, etc.) with organized naming and UVs.
Fur/hair: implemented using Blender’s particle hair system for realism — hidden by default for responsive editing.
Performance-minded rig: some secondary controllers hidden by default; enable them for fine posing and facial tweaks.
Technical notes
FBX export includes geometry, textures and (where supported) rig/animation data; OBJ contains geometry + textures only (no rig/animation).
Materials and UVs are ready for retexturing; expect to reassign renderer-specific shaders when moving between renderers/engines.
Preview images are Blender/Cycles renders for reference only — lighting and camera setups shown in previews are not included as reusable assets.
Delivered with production-clean topology, named materials and an organized hierarchy so you can drop the goat into shots fast.
Use cases
Animation, VFX, wildlife simulation, game characters, VR/AR scenes, background fauna for environments, and still-frame renders.
What’s included
Native .blend (Blender) file — full rig + controller system, deformation-ready topology, shaders tuned for Cycles.
.3ds / 3dsMax scene (Max format provided) and .fbx / .obj exports for pipeline flexibility.
Animations: three editable presets — Trot, Walk, LookAround (delivered as actions you can retime/keyframe in Blender).
Textures: 4K PBR maps (BaseColor/Albedo, Roughness, Normal, AO, etc.) with organized naming and UVs.
Fur/hair: implemented using Blender’s particle hair system for realism — hidden by default for responsive editing.
Performance-minded rig: some secondary controllers hidden by default; enable them for fine posing and facial tweaks.
Technical notes
FBX export includes geometry, textures and (where supported) rig/animation data; OBJ contains geometry + textures only (no rig/animation).
Materials and UVs are ready for retexturing; expect to reassign renderer-specific shaders when moving between renderers/engines.
Preview images are Blender/Cycles renders for reference only — lighting and camera setups shown in previews are not included as reusable assets.
Delivered with production-clean topology, named materials and an organized hierarchy so you can drop the goat into shots fast.
Use cases
Animation, VFX, wildlife simulation, game characters, VR/AR scenes, background fauna for environments, and still-frame renders.