
Rigged Ovisammon with 4K Textures and Animations 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Animorph3D |
Published: | Oct 09, 2025 |
Download Size: | 684.5 MB |
Game Ready: | – |
Polygons: | 54,782 |
Vertices: | 54,774 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 3 |
Item Ratings

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Rigged Ovisammon with 4K Textures and Animations 3D Model
Production-ready European Mouflon (male) 3D model, optimized for Blender (Cycles) and animation pipelines. Clean, realistic and practical — built so you can drop it into shots, pose, animate, or export geometry without fighting the file.
Key features
Native .blend file with a full production-style rig and controller system for spine, limbs and facial deforms.
Four editable animation actions included: Eat, Run, Walk, See (loopable, retime and keyframe as needed).
.obj export with geometry and textures (note: OBJ does not contain armature/animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.), organized and named for easy setup.
Fur/hair implemented with Blender particle hair for realistic results — hidden by default to keep viewport performance smooth.
Production-clean topology, logical object separation and named materials for fast retexturing and engine export.
Technical notes
Materials and shader settings are tuned for Cycles; expect to retune when porting to other renderers/engines.
Animations are delivered as editable actions inside the .blend — you control timing, blending and keyframing.
Enable hair and hidden secondary controllers in Blender before final high-quality renders.
Preview images are Blender/Cycles renders for reference only — lighting and camera used in previews are not included as separate reusable assets.
Ideal uses
Film/animation, wildlife simulation, game cinematics (after export/optimization), VR/AR scenes, educational visualization, and still-frame portfolio renders.
Key features
Native .blend file with a full production-style rig and controller system for spine, limbs and facial deforms.
Four editable animation actions included: Eat, Run, Walk, See (loopable, retime and keyframe as needed).
.obj export with geometry and textures (note: OBJ does not contain armature/animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.), organized and named for easy setup.
Fur/hair implemented with Blender particle hair for realistic results — hidden by default to keep viewport performance smooth.
Production-clean topology, logical object separation and named materials for fast retexturing and engine export.
Technical notes
Materials and shader settings are tuned for Cycles; expect to retune when porting to other renderers/engines.
Animations are delivered as editable actions inside the .blend — you control timing, blending and keyframing.
Enable hair and hidden secondary controllers in Blender before final high-quality renders.
Preview images are Blender/Cycles renders for reference only — lighting and camera used in previews are not included as separate reusable assets.
Ideal uses
Film/animation, wildlife simulation, game cinematics (after export/optimization), VR/AR scenes, educational visualization, and still-frame portfolio renders.