Rigged Ovisammon with 4K Textures and Animations 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Animorph3D |
| Published: | Oct 09, 2025 |
| Download Size: | 684.5 MB |
| Game Ready: | – |
| Polygons: | 54,782 |
| Vertices: | 54,774 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 16 |
Item Ratings

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Rigged Ovisammon with 4K Textures and Animations 3D Model
Production-ready European Mouflon (male) 3D model, optimized for Blender (Cycles) and animation pipelines. Clean, realistic and practical — built so you can drop it into shots, pose, animate, or export geometry without fighting the file.
Key features
Native .blend file with a full production-style rig and controller system for spine, limbs and facial deforms.
Four editable animation actions included: Eat, Run, Walk, See (loopable, retime and keyframe as needed).
.obj export with geometry and textures (note: OBJ does not contain armature/animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.), organized and named for easy setup.
Fur/hair implemented with Blender particle hair for realistic results — hidden by default to keep viewport performance smooth.
Production-clean topology, logical object separation and named materials for fast retexturing and engine export.
Technical notes
Materials and shader settings are tuned for Cycles; expect to retune when porting to other renderers/engines.
Animations are delivered as editable actions inside the .blend — you control timing, blending and keyframing.
Enable hair and hidden secondary controllers in Blender before final high-quality renders.
Preview images are Blender/Cycles renders for reference only — lighting and camera used in previews are not included as separate reusable assets.
Ideal uses
Film/animation, wildlife simulation, game cinematics (after export/optimization), VR/AR scenes, educational visualization, and still-frame portfolio renders.
Key features
Native .blend file with a full production-style rig and controller system for spine, limbs and facial deforms.
Four editable animation actions included: Eat, Run, Walk, See (loopable, retime and keyframe as needed).
.obj export with geometry and textures (note: OBJ does not contain armature/animations).
4K PBR texture set (BaseColor/Albedo, Roughness, Normal, AO, etc.), organized and named for easy setup.
Fur/hair implemented with Blender particle hair for realistic results — hidden by default to keep viewport performance smooth.
Production-clean topology, logical object separation and named materials for fast retexturing and engine export.
Technical notes
Materials and shader settings are tuned for Cycles; expect to retune when porting to other renderers/engines.
Animations are delivered as editable actions inside the .blend — you control timing, blending and keyframing.
Enable hair and hidden secondary controllers in Blender before final high-quality renders.
Preview images are Blender/Cycles renders for reference only — lighting and camera used in previews are not included as separate reusable assets.
Ideal uses
Film/animation, wildlife simulation, game cinematics (after export/optimization), VR/AR scenes, educational visualization, and still-frame portfolio renders.


































