
Retro Helibot 3D Model

Not Rated Yet
















! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Art_Teeves |
Published: | Jan 22, 2024 |
Download Size: | 174.1 MB |
Game Ready: | Yes |
Polygons: | 18,796 |
Vertices: | 18,372 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 71 |
Item Ratings

Not Rated Yet
Retro Helibot 3D Model
Simple Retro Helibot handpainted game prop made in 3ds Max 2023 and textured in Adobe Substance Painter
Details:
- Model has 18796 polygons and 18372 vertices
- Texture pack contains a single 2k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of three elements: the Helibot itself, its upper rotor and its rear rotor
- Model is centered to its middle part and placed to 0.0.0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Robot arms, legs and rotor blades share overlapping UV chucks
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There's a tutorial video on my YouTube channel
As usual: best wishes & have a great day!
Details:
- Model has 18796 polygons and 18372 vertices
- Texture pack contains a single 2k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of three elements: the Helibot itself, its upper rotor and its rear rotor
- Model is centered to its middle part and placed to 0.0.0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Robot arms, legs and rotor blades share overlapping UV chucks
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There's a tutorial video on my YouTube channel
As usual: best wishes & have a great day!