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Rustcrawler Robot 3D Model

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Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
Rustcrawler Robot 3D Model
$9.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Art_Teeves
Art_TeevesRussia flag
Karma: 1,456|Joined: 2021|

Low poly 3d beginner. Advancing in 3ds Max and Substance Painter
Vendor's Pages
ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Rustcrawler Robot 3D Model

Stylized Rustcrawler Robot game character made in 3ds Max 2023 and textured in Adobe Substance Painter

"Once a denizen of gleaming metal cities, this rusty automaton now roams the ruins, a relic repurposed for an existence its creators could never have foreseen"

Details:

- Model has 13586 polygons and 13442 vertices
- Texture pack contains a single 4k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of hands, shoulders, boots, legs (2 parts for each), torso, fingers (2 parts for each with embedded cylinders) and head
- Model elements are named properly, centered to their rotation points, model is placed to 0,0,0 scene coordinates
- All elements rotations are set to 0. Hands are pre-rotated by 20 degrees (lower parts), legs are pre-rotated by 15 degrees, boots are pre-rotated by 5 degrees. Legs would have something like (169,963 / - 4,924 / 0,87) and (170.115 / 5,075 / 0,87) rotation angles
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Nothing is overlapping, no UVs are overlapping
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There are no vertices that connect over 5 edges
- Nothing is baked (exept for SP normal maps obviously)
- There's a tutorial video on my YouTube channel (Art-Teeves)

As usual: best wishes & have a great day!
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