
Stylized Bobber Compass 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Art_Teeves |
Published: | Oct 30, 2023 |
Download Size: | 120.8 MB |
Game Ready: | Yes |
Polygons: | 4,909 |
Vertices: | 4,665 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 60 |
Item Ratings

Not Rated Yet
Stylized Bobber Compass 3D Model
Stylized handpainted low poly Stylized Fishing Bobber handpainted game prop made in 3ds Max 2023 and textured in Adobe Substance Painter.
Details:
- Model has 4909 polygons and 4665 vertices
- Texture pack contains a single 2k .png UV set optimized for DocChanNormAO, glTF, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Every part of the compass and every texture is named properly. Compass consists of 3 main elements (the arrow that can be animated, the compass itseslf and the glass for the sake of transparency).
- Full scene is centered to the middle bottom part of the compass and placed to 0.0.0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated
- Nothing is overlapping
- There are no n-gons, overlapping UVs, overlapping or isolated vertices etc.
As usual: best wishes & have a great day!
Details:
- Model has 4909 polygons and 4665 vertices
- Texture pack contains a single 2k .png UV set optimized for DocChanNormAO, glTF, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Every part of the compass and every texture is named properly. Compass consists of 3 main elements (the arrow that can be animated, the compass itseslf and the glass for the sake of transparency).
- Full scene is centered to the middle bottom part of the compass and placed to 0.0.0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated
- Nothing is overlapping
- There are no n-gons, overlapping UVs, overlapping or isolated vertices etc.
As usual: best wishes & have a great day!