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Submit Your RenderStylized Robot Butcher 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Art_Teeves | 
| Published: | Apr 08, 2024 | 
| Download Size: | 652.9 MB | 
| Game Ready: | Yes | 
| Polygons: | 10,606 | 
| Vertices: | 10,336 | 
| Print Ready: | – | 
| 3D Scan: | – | 
| Textures: | Yes | 
| Materials: | Yes | 
| UV Mapped: | Yes | 
| PBR: | Yes | 
| Rigged: | – | 
| Animated: | – | 
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| Favorites: | 0 | 
| Likes: | 0 | 
| Views: | 89 | 
Item Ratings

Not Rated Yet
Stylized Robot Butcher 3D Model
Stylized Robot Butcher game character made in 3ds Max 2023 and textured in Adobe Substance Painter
Details:
- Model has 10606 polygons and 10336 vertices
- Texture pack contains a single 4k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of hands, legs, boots, body, knife and head (9 elements in total)
- Model elements are named properly, centered to their rotation points, model is placed to 0,0,0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Nothing is overlapping, no UVs are overlapping
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There's a tutorial video on my YouTube channel
As usual: best wishes & have a great day!
Details:
- Model has 10606 polygons and 10336 vertices
- Texture pack contains a single 4k .png UV set optimized for glTF, DocChanNormAO, Arnold, Corona, PBR, VrayNextMet, Unity and UE4
- Textures ARE NOT embedded into fbx file and have to be plugged in manually (.max and .fbx files have basic materials with PBR textures)
- Model may not match real world scale and has to be scaled in game-engine/scene
- Model consists of hands, legs, boots, body, knife and head (9 elements in total)
- Model elements are named properly, centered to their rotation points, model is placed to 0,0,0 scene coordinates
- All renders were made in SP Iray renderer
- Nothing is animated, nothing is rigged
- Nothing is overlapping, no UVs are overlapping
- There are no n-gons, overlapping or isolated vertices etc
- Model is hollow, there's nothing inside
- Model is not for subdiv, topology can be seen in screenshot section
- There's a tutorial video on my YouTube channel
As usual: best wishes & have a great day!







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