
Robot Romix 1944 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Artemida_CG |
Published: | Nov 14, 2024 |
Download Size: | 613.5 MB |
Game Ready: | Yes |
Polygons: | 66,912 |
Vertices: | 62,656 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | – |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 1 |
Views: | 158 |
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Robot Romix 1944 3D Model
Robot Romix 1944
3d model of mechanical robot
The archive includes:
-fbx/obj/max/png
-correct geometry (topology can be seen in screenshot)
-UV mapped (no overlapping, texel density can be seen in screenshot)
-high resolution PBR textures 4k, png (texture are logically separated and named, textured in substance painter)
-mid poly count modeled using quads
-scene (no cameras/no lighting sources)
-no animated/no rigged
-render/screen
All objects have ResetXform
All textures have their own names
Model elements are named correct, centered to their rotation points, model is placed to 0,0,0 scene coordinates
Model may not match scale and has to be scaled in game-engine/scene
Textures must be connected manually
The model is movable: head, torso, arms, legs, fingers. If necessary, you can fix the desired position.
The position of the shoulder is partially fixed, the rotation of the arms in the shoulder is not limited.
Polygons: 66912
Vertices: 62656
3d model of mechanical robot
The archive includes:
-fbx/obj/max/png
-correct geometry (topology can be seen in screenshot)
-UV mapped (no overlapping, texel density can be seen in screenshot)
-high resolution PBR textures 4k, png (texture are logically separated and named, textured in substance painter)
-mid poly count modeled using quads
-scene (no cameras/no lighting sources)
-no animated/no rigged
-render/screen
All objects have ResetXform
All textures have their own names
Model elements are named correct, centered to their rotation points, model is placed to 0,0,0 scene coordinates
Model may not match scale and has to be scaled in game-engine/scene
Textures must be connected manually
The model is movable: head, torso, arms, legs, fingers. If necessary, you can fix the desired position.
The position of the shoulder is partially fixed, the rotation of the arms in the shoulder is not limited.
Polygons: 66912
Vertices: 62656