
Leonardo Mutant Ninja Turtle 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Arturtrotsko |
Published: | Jul 11, 2020 |
Download Size: | 1.9 GB |
Game Ready: | – |
Polygons: | 183,537 |
Vertices: | 184,583 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 3 |
Likes: | 1 |
Views: | 389 |
Item Ratings

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Leonardo Mutant Ninja Turtle 3D Model
3D Leonardo Teenage Mutant Ninja Turtle
-----------------GENERAL-----------------
Model is built to real-world scale.
Units used: cm, model is 1.84 cm tall.
Scene objects are groups.
-----------------GEOMETRY-----------------
Originally mash was build in Zbrush : high poly -7.1 mili, low poly 6.9k that mash is included with applied textures on it
The scene has been created in Maya 2018 with Arnold 5.1
In the Maya Arnold lighting and hypershade are organized cleanly with the proper name on it
All textures are applied (set project required in texture folder)
Textures included are 8K (Body), 4K (other textures)
Displacement maps are also applied with normals in the same time but can be switched to normal only
Maya scene has Polygons: 183.537 Vertices: 184.583
-----------------CHARACTER PARTS-----------------
-Body -eyes -belts on the body -belt -cloth skirt -Katana(blade,handle,protector,tip) -bandage face(mask) -bandages body -case(belts,locks) -shurikens -mounts -Tongue -Jaw down -Jaw up -Tongue
----------------- TEXTURE TYPE ----------------- The textures are hand made in SUBSTANCE PAINTER -Base color -Normal -roughness -Metalness -Scattering -Displacement(Height)
-----------------TEXTURES FORMAT-----------------
mix PNG,EXR,TIF,PSD
!!!!!!!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!!! 1)This is my first character, so there is one issue- each UV shell has separate mapping on UV
2)nClothe have not been applied to the skirt and other fabrics
Thanks
-----------------GENERAL-----------------
Model is built to real-world scale.
Units used: cm, model is 1.84 cm tall.
Scene objects are groups.
-----------------GEOMETRY-----------------
Originally mash was build in Zbrush : high poly -7.1 mili, low poly 6.9k that mash is included with applied textures on it
The scene has been created in Maya 2018 with Arnold 5.1
In the Maya Arnold lighting and hypershade are organized cleanly with the proper name on it
All textures are applied (set project required in texture folder)
Textures included are 8K (Body), 4K (other textures)
Displacement maps are also applied with normals in the same time but can be switched to normal only
Maya scene has Polygons: 183.537 Vertices: 184.583
-----------------CHARACTER PARTS-----------------
-Body -eyes -belts on the body -belt -cloth skirt -Katana(blade,handle,protector,tip) -bandage face(mask) -bandages body -case(belts,locks) -shurikens -mounts -Tongue -Jaw down -Jaw up -Tongue
----------------- TEXTURE TYPE ----------------- The textures are hand made in SUBSTANCE PAINTER -Base color -Normal -roughness -Metalness -Scattering -Displacement(Height)
-----------------TEXTURES FORMAT-----------------
mix PNG,EXR,TIF,PSD
!!!!!!!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!!! 1)This is my first character, so there is one issue- each UV shell has separate mapping on UV
2)nClothe have not been applied to the skirt and other fabrics
Thanks