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Electric Stove 3D Model

Customer Rating: 5.0
5.0 Stars |1 Rating
3D Model by AshMesh|
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
Electric Stove 3D Model
User Artwork (1)
Render by Mjrk
$10.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
AshMesh
AshMesh
Karma: 1,016|Joined: 2021|

I am a freelance 3d artist. I make mostly low-poly game-ready 3d models.
Vendor's Pages
ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Item Ratings
Customer Rating: 5.01 Rating
Customer Rating: 5
5 Stars|Dec 03, 2023
Mjrk
Really good model

Electric Stove 3D Model

Game ready low-poly Stove model with PBR textures for game engines/renderers. Included old and clean variant of textures.

This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3.

Features:

- Geometry is triangulated to ensure best shading
- All materials and objects named appropriately
- Scaled to approximate real world size
- Polycount: 4114 tris, 2405 vertices
- No special plugins needed
- .obj and .fbx versions exported from Blender 2.83

Textures:

- Texture resolution: 4096x4096
- Texture formats: PNG
- General PBR Metallic/Roughness textures: BaseColor, Metallic, Roughness, Normal(DirectX), Normal(OpenGL), AO, Emission
- Unity textures: Albedo, MetallicSmoothness, Normal(OpenGL), AO, Emission
- Unreal Engine 4 textures: BaseColor, OcclusionRoughnessMetallic, Normal(DirectX), Emission
- PBR Specular/Glossiness textures: Diffuse, Specular, Glossiness, Normal(DirectX), Normal(OpenGL), AO, Emission
processing
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