
American Football Player 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I'm freelance Artist
My work involves:
3D High quality, film: VFX, Character and Environment modeling and animations, Cinematics, Commercials, Feature Films, Special FX, Visualisation.
3D Game: Low poly modeling homepage and texturing Character and Environment
VR+AR app
My work involves:
3D High quality, film: VFX, Character and Environment modeling and animations, Cinematics, Commercials, Feature Films, Special FX, Visualisation.
3D Game: Low poly modeling homepage and texturing Character and Environment
VR+AR app
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Likes: | 2 |
Views: | 892 |
Item Ratings

Not Rated Yet
American Football Player 3D Model
High Detailed Photorealistic Fotball player+ Helmet, completely UVmapped and smoothable, made with 3Dsmax 2014
Ready for marmoset viever + obj file.
In 3Dsmax base scene no render.
I make images output in Marmoset.
included ZBrush file+PSD source images
2 Variant textures body color (dirt,clear)
More info in images.
Head Diffuse texture: 8096x8096
Head Specular texture: 8096x8096
Head Normal texture: 8096x8096
Head Glossines texture: 8096x8096
Head AO texture: 8096x8096
Body Diffuse texture: 8096x8096
Body Specular texture: 8096x8096
Body Normal texture: 8096x8096
Body Glossines texture: 8096x8096
Body AO texture: 8096x8096
Helmet Diffuse texture: 8096x8096
Helmet Specular texture: 8096x8096
Helmet Normal texture: 8096x8096
Helmet Glossines texture: 8096x8096
Helmet AO texture: 8096x8096
Eye color Diffuse: 1024x1024
Eye specular Diffuse: 1024x1024
Eye normal Diffuse: 1024x1024
Fur:
Complete kink texture
Complete Length texture
Complete density texture
Complete spiral texture
Complete clump texture
Cao
Jiri (Astil) Adamec
Ready for marmoset viever + obj file.
In 3Dsmax base scene no render.
I make images output in Marmoset.
included ZBrush file+PSD source images
2 Variant textures body color (dirt,clear)
More info in images.
Head Diffuse texture: 8096x8096
Head Specular texture: 8096x8096
Head Normal texture: 8096x8096
Head Glossines texture: 8096x8096
Head AO texture: 8096x8096
Body Diffuse texture: 8096x8096
Body Specular texture: 8096x8096
Body Normal texture: 8096x8096
Body Glossines texture: 8096x8096
Body AO texture: 8096x8096
Helmet Diffuse texture: 8096x8096
Helmet Specular texture: 8096x8096
Helmet Normal texture: 8096x8096
Helmet Glossines texture: 8096x8096
Helmet AO texture: 8096x8096
Eye color Diffuse: 1024x1024
Eye specular Diffuse: 1024x1024
Eye normal Diffuse: 1024x1024
Fur:
Complete kink texture
Complete Length texture
Complete density texture
Complete spiral texture
Complete clump texture
Cao
Jiri (Astil) Adamec