
Sony Ericsson Vivaz 3D Model

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Awais3d |
Published: | Oct 19, 2025 |
Download Size: | 4.6 MB |
Game Ready: | Yes |
Polygons: | 5,747 |
Vertices: | 5,745 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 0 |
Views: | 25 |
Item Ratings

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Sony Ericsson Vivaz 3D Model
This is a realistic 3D representation of the Sony Ericsson Vivaz designed for product visualization, advertising renders, AR/VR, and game use. The model was created using reference images to maintain correct proportions and visible surface details while offering optimized versions for real-time engines.
Features
Accurate proportions and detailed modeling (high-poly mesh for close-up renders).
Game-ready low-poly version with clean topology and optimized UVs (suitable for LOD).
UV-unwrapped meshes with non-overlapping islands.
Complete PBR texture set: Base Color/Albedo, Normal map, Roughness, Metallic, Ambient Occlusion (provided in 4K and 2K variants).
Materials configured for Blender (Cycles/Eevee) and exported materials for Unity/Unreal pipelines.
Clean naming conventions and organized scene files.
Features
Accurate proportions and detailed modeling (high-poly mesh for close-up renders).
Game-ready low-poly version with clean topology and optimized UVs (suitable for LOD).
UV-unwrapped meshes with non-overlapping islands.
Complete PBR texture set: Base Color/Albedo, Normal map, Roughness, Metallic, Ambient Occlusion (provided in 4K and 2K variants).
Materials configured for Blender (Cycles/Eevee) and exported materials for Unity/Unreal pipelines.
Clean naming conventions and organized scene files.