M18 Smoke Grenade 3D Model

Not Rated Yet



! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | BlackForgeAssets |
| Published: | Feb 26, 2026 |
| Download Size: | 26.9 MB |
| Game Ready: | Yes |
| Polygons: | 3,231 |
| Vertices: | 1,686 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

Not Rated Yet
M18 Smoke Grenade 3D Model
High-quality realistic 3D model of the M18 smoke grenade, created for games, cinematics, and real-time applications. The asset is built with accurate proportions and authentic design details, matching modern military equipment and delivering a grounded, believable look.
The model follows a modular structure with separated elements, allowing flexible use in animation pipelines, interaction systems, and prop setups. The organization is clean and production-friendly, enabling fast integration into existing scenes and engine frameworks.
Textures are prepared using a packed workflow, where metallic, roughness, and gloss information are combined into a single map, helping reduce memory usage and simplifying material configuration.
The model follows a modular structure with separated elements, allowing flexible use in animation pipelines, interaction systems, and prop setups. The organization is clean and production-friendly, enabling fast integration into existing scenes and engine frameworks.
Textures are prepared using a packed workflow, where metallic, roughness, and gloss information are combined into a single map, helping reduce memory usage and simplifying material configuration.
















