
Realistic Tree Bark 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | BotaniCraft3D |
Published: | Jul 25, 2025 |
Download Size: | 38.1 MB |
Game Ready: | – |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | – |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 6 |
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Realistic Tree Bark 3D Model
This Realistic Tree Bark 3D asset is a game-ready surface detail model perfect for use in trees, stumps, logs, or as a tiling texture base for environmental elements. Capturing the rough, cracked surface of natural bark with deep grooves and layered textures, it brings authenticity and tactile realism to any forest, park, or nature scene. Ideal for PBR workflows and compatible with custom shaders or material setups.
Key Features:
High-detail sculpted bark surface with natural cracks, ridges, and variation
Optimized low-poly mesh ready for real-time use in games and AR/VR
Supplied in OBJ, FBX, and BLEND formats
Includes high-resolution 2K texture maps (albedo, normal, roughness, height)
Easily tileable or adaptable for trunks, branches, or forest assets
Ideal For:
Tree trunk detailing in stylized or photorealistic environments
PBR material creation and shader authoring
Game engines, simulations, AR/VR scenes
Environmental concept design and asset enhancement
Key Features:
High-detail sculpted bark surface with natural cracks, ridges, and variation
Optimized low-poly mesh ready for real-time use in games and AR/VR
Supplied in OBJ, FBX, and BLEND formats
Includes high-resolution 2K texture maps (albedo, normal, roughness, height)
Easily tileable or adaptable for trunks, branches, or forest assets
Ideal For:
Tree trunk detailing in stylized or photorealistic environments
PBR material creation and shader authoring
Game engines, simulations, AR/VR scenes
Environmental concept design and asset enhancement
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