
Stock Car Wheel 3D Model









NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I enjoy working on NASCAR 3d models, making parts and sometimes low poly bodies. I often use Adobe Photoshop to make textures but also use Adobe Substance as well. My modeling is done in Blender and I've been testing out the Marmoset Toolbag for rendering. I've been making 3d models since 2005 and I'm still learning new things.
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
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3D Model Details
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Stock Car Wheel 3D Model
Description :
- Higher poly model of a typical stock car racing wheel as seen in NASCAR events.
- Model was made based on measurements and photos taken from an actual race used wheel. Though accuracy is still not guaranteed.
- The model was made in Blender using polygons.
- The tire and rim pieces include a "Subdivision" modifier so you can adjust it to your liking. (Blender Only)
- Also included is brakes, one rotor is rotated for other side of the car. And 2 different syle wheel hubs are also included.
- In Blender, rim elements are masked so you may change the wheel color in the shading editor.
- Tire and rim uses PBR textures. Brakes and other non-essential parts do not.
STATS:
- 82817 Verts
- 158874 Tris
- PNG Texture format (DDS and TIF's also included as an option for certain elements)
- PSD's included so you can change the rim color/decals.
FORMATS INCLUDED:
- Blend
- FBX
- OBJ
- Max (3ds Max 2021)
Final renders made in Blender using Cycles.
- Higher poly model of a typical stock car racing wheel as seen in NASCAR events.
- Model was made based on measurements and photos taken from an actual race used wheel. Though accuracy is still not guaranteed.
- The model was made in Blender using polygons.
- The tire and rim pieces include a "Subdivision" modifier so you can adjust it to your liking. (Blender Only)
- Also included is brakes, one rotor is rotated for other side of the car. And 2 different syle wheel hubs are also included.
- In Blender, rim elements are masked so you may change the wheel color in the shading editor.
- Tire and rim uses PBR textures. Brakes and other non-essential parts do not.
STATS:
- 82817 Verts
- 158874 Tris
- PNG Texture format (DDS and TIF's also included as an option for certain elements)
- PSD's included so you can change the rim color/decals.
FORMATS INCLUDED:
- Blend
- FBX
- OBJ
- Max (3ds Max 2021)
Final renders made in Blender using Cycles.
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