
D1A2 Hokoku-127 - Not Rigged 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Personal Use Only License (IP Restricted)
This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain. In addition, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which further limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Carlo Cestra |
Published: | Apr 01, 2025 |
Download Size: | 33.7 MB |
Game Ready: | Yes |
Polygons: | 76,970 |
Vertices: | 63,283 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 49 |
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D1A2 Hokoku-127 - Not Rigged 3D Model
Color scheme: Chinese coast, Autumn 1937. Code 'Hokoku-127' marked on its side means the airplane has been built owing to voluntary contribution.
Personal use only license
Find Commercial version here aichi-d1a2-hokoku-127-not-rigged
The D1A or Navy Type 94/96 Carrier Bomber was a Japanese carrier-based dive bomber of the 1930s. A single-engine, two-seat biplane based on the He 50, the D1A was produced by Aichi for the Imperial Japanese Navy, remaining in service as a trainer at the time of the attack on Pearl Harbor.
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.
Cockpit NOT INCLUDED.
LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned.
If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
UV TEXTURE LIST:
Fuselage: color, metalness, normal, roughness, specular (2K textures)
Wings: color, metalness, normal, roughness, specular (2K textures)
Engine: color, metalness, normal, roughness, specular (512MB textures)
Gun: color, metalness, normal, roughness, specular (512MB textures)
20 uv texture maps in total
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (Aichi_D1A2_127_fuselage_color.png)
If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.
Personal use only license
Find Commercial version here aichi-d1a2-hokoku-127-not-rigged
The D1A or Navy Type 94/96 Carrier Bomber was a Japanese carrier-based dive bomber of the 1930s. A single-engine, two-seat biplane based on the He 50, the D1A was produced by Aichi for the Imperial Japanese Navy, remaining in service as a trainer at the time of the attack on Pearl Harbor.
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.
Cockpit NOT INCLUDED.
LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned.
If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
UV TEXTURE LIST:
Fuselage: color, metalness, normal, roughness, specular (2K textures)
Wings: color, metalness, normal, roughness, specular (2K textures)
Engine: color, metalness, normal, roughness, specular (512MB textures)
Gun: color, metalness, normal, roughness, specular (512MB textures)
20 uv texture maps in total
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (Aichi_D1A2_127_fuselage_color.png)
If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.