
F4F-4 9-GF-7 - Not Rigged 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Carlo Cestra |
Published: | Mar 28, 2025 |
Download Size: | 268.3 MB |
Game Ready: | Yes |
Polygons: | 218,226 |
Vertices: | 195,045 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 50 |
Item Ratings

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F4F-4 9-GF-7 - Not Rigged 3D Model
Color scheme: CVE-29 USS Santee, Operation 'Torch', September 1942.
Commercial use license
Find rigged version here grumman-f4f-4-9-gf-7
OVERVIEW - The F4F Wildcat is an American carrier-based fighter aircraft that began service in 1940 with both the United States Navy and the British Royal Navy where it was initially known as the Martlet. First used in combat by the British in the North Atlantic, the Wildcat was the only effective fighter available to the United States Navy and Marine Corps in the Pacific Theater during the early part of World War II in 1941 and 1942.
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.
Basic cockpit INCLUDED.
LIGHTWAVE and BLENDER - The scene contains the model with uv materials assigned. Three positions (Landing gear up, landing gear down and wings folded) included
If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
UV TEXTURE LIST:
Cockpit: color, metalness, normal, roughness, specular (8K textures)
Engine: color, metalness, normal, roughness, specular (4K textures)
Fuselage: color, metalness, normal, roughness, specular (8K textures)
Landing gear: color, metalness, normal, roughness, specular (2K textures)
Wings: color, metalness, normal, roughness, specular (8K textures)
25 uv texture maps in total
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (fuselage_color.png)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.
Commercial use license
Find rigged version here grumman-f4f-4-9-gf-7
OVERVIEW - The F4F Wildcat is an American carrier-based fighter aircraft that began service in 1940 with both the United States Navy and the British Royal Navy where it was initially known as the Martlet. First used in combat by the British in the North Atlantic, the Wildcat was the only effective fighter available to the United States Navy and Marine Corps in the Pacific Theater during the early part of World War II in 1941 and 1942.
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.
Basic cockpit INCLUDED.
LIGHTWAVE and BLENDER - The scene contains the model with uv materials assigned. Three positions (Landing gear up, landing gear down and wings folded) included
If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
UV TEXTURE LIST:
Cockpit: color, metalness, normal, roughness, specular (8K textures)
Engine: color, metalness, normal, roughness, specular (4K textures)
Fuselage: color, metalness, normal, roughness, specular (8K textures)
Landing gear: color, metalness, normal, roughness, specular (2K textures)
Wings: color, metalness, normal, roughness, specular (8K textures)
25 uv texture maps in total
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (fuselage_color.png)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.