
IMAM RO43 Maggiolino 3D Model






































NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Carlo Cestra |
Published: | Nov 26, 2022 |
Download Size: | 251.2 MB |
Game Ready: | No |
Polygons: | 231,015 |
Vertices: | 217,049 |
3D Scan: | No |
Textures: | Yes |
Materials: | No |
UV Mapped: | Yes |
PBR: | No |
Rigged: | Yes |
Animated: | No |
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Favorites: | 0 |
Likes: | 0 |
Views: | 9 |
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IMAM RO43 Maggiolino 3D Model
IMAM RO43 Color scheme: Scuola Osservatorio Marittimo di Orbetello - Tuscany, 1942
GENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled and texturized with Lightwave. Textures: Raw rgb, diffuse, specular, reflection, trasparency and bump maps Textures size: 8k Inside Images folder there is the CLEAN subfolder where you can find the textures without scratches and dirty. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.
LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.
BLENDER The Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller.
FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.
OBJ As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.
In any case to reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.
GENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled and texturized with Lightwave. Textures: Raw rgb, diffuse, specular, reflection, trasparency and bump maps Textures size: 8k Inside Images folder there is the CLEAN subfolder where you can find the textures without scratches and dirty. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.
LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.
BLENDER The Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller.
FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.
OBJ As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.
In any case to reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.