
WW2 Italian 8.6M Motorboat 3D Model














































! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Carlo Cestra |
Published: | Mar 01, 2023 |
Download Size: | 123.9 MB |
Game Ready: | Yes |
Polygons: | 35,732 |
Vertices: | 39,595 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | No |
Animated: | No |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 29 |
User Ratings

Not Rated Yet
WW2 Italian 8.6M Motorboat 3D Model
8.6 meters long motorboat on board Italian battleships during WWII
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.
4K PBR textures included
BLENDER, UNREAL ENGINE and LIGHTWAVE files: The scene contains the models with uv PBR materials assigned. With Blender and Lightwave you may need to reassign textures due to different folders path on your hard disk drive
When you reassing texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)
OBJ and FBX files: UV maps and material assigned. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.
4K PBR textures included
BLENDER, UNREAL ENGINE and LIGHTWAVE files: The scene contains the models with uv PBR materials assigned. With Blender and Lightwave you may need to reassign textures due to different folders path on your hard disk drive
When you reassing texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)
OBJ and FBX files: UV maps and material assigned. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
N.B. NOT SUITABLE FOR 3D PRINTING
For any difficult or question I am always available to give you assistance.
I would be very grateful if any of my models could help you to do a great job.