
Ocean HDRIs V.Deux










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Causam3D is a partnership. We have an administrative side, and a creative side. The creative side, that's me, makes all of the stuff. The administrative side keeps the boat headed in the right direction. Who that is for the moment remains classified, but that could change in the future. For now, think of the admin person as a serious fan and advanced user of Daz Studio and Poser, with a following at several of the render sites which frankly makes mine look like two people at a bus stop. His is more like the march on Washington! :)
I've been making 3D assets for Daz Studio for .... lord, let me think... five years now is close enough to the truth, because frankly how do you draw the line that demarks the beginning? My specialties are clothing items using dForce. Specifically I make very spicy swimwear and lingerie items although the occasional skirt and sweater and other outfits sneak into my repertoire. I also enjoy creating props like furniture, jewelry, things like that although there are fewer of them in our store.
Now and then I'll do a commission for someone, although my time is very limited. For that reason, when I'm asked to do one and it sounds interesting, I'll throw some zeros on the end of a number and if the person is ok with the equation, then we're in business. I don't do that for reasons of ego, it's simply to weed out the people who are not really serious about their inquiry. In the long run it saves time and trouble for both of us.
We hope you enjoy our products and renders, and we will make ourselves available any time a customer or beginning creator have questions. We both love to share knowledge!
Causam3D
July, 2022
I've been making 3D assets for Daz Studio for .... lord, let me think... five years now is close enough to the truth, because frankly how do you draw the line that demarks the beginning? My specialties are clothing items using dForce. Specifically I make very spicy swimwear and lingerie items although the occasional skirt and sweater and other outfits sneak into my repertoire. I also enjoy creating props like furniture, jewelry, things like that although there are fewer of them in our store.
Now and then I'll do a commission for someone, although my time is very limited. For that reason, when I'm asked to do one and it sounds interesting, I'll throw some zeros on the end of a number and if the person is ok with the equation, then we're in business. I don't do that for reasons of ego, it's simply to weed out the people who are not really serious about their inquiry. In the long run it saves time and trouble for both of us.
We hope you enjoy our products and renders, and we will make ourselves available any time a customer or beginning creator have questions. We both love to share knowledge!
Causam3D
July, 2022
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Causam3D |
Published: | Jan 15, 2023 |
Download Size: | 34 MB |
Software: | Daz Studio |
dForce: | No |
Statistics
Favorites: | 8 |
Likes: | 2 |
Views: | 536 |
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Ocean HDRIs V.Deux
Ocean HDRIs are about control and creativity. The first version was an early effort on my part. My goal was to see how useful it would be to have the ocean in the scene itself rather than as simply part of the HDRI. It was successful. Some improvement was necessary however. Every render I shot required tweaking to the assets themselves. Finally now I have decided to take the time to bake the best of these tweaks into a new version.
The Ocean is bigger. This seemed necessary to gain long fields of view without an obvious break point on the horizon. Previous morphs are no longer all necessary. "Ocean Choppy" takes care of adding action to the ocean surface. "Ocean Stormy" is obviated. "Ocean To Horizon" is moot due to the larger prop. The Ocean is also better textured allowing for better light refraction and reflection. It looks spectacular.
The Seafloor is re-textured to give a better sense of the Caribbean. It now picks up color and luminosity from the wider scene for realistic feedback in renders.
The Sun Grabber is still there, although another option exists: the Sun Aiming Camera. This is for those who want to aim the sun in the scene from the character's point of view. Simply rotating the camera view in the aux viewport using the "Sun Aiming Camera" viewpoint moves the sun to any angle desired, and it is intuitive. The Grabber is also intuitive but in a slightly different way. Some will feel more comfortable with one option, some the other.
HDR files are updated. "Gathering Storm" and "Milky Way" are still there albeit fine tuned a bit. Two new ones are "Whispy Sky" and "Cumulus".
Some criticism, not always politely delivered, was initially offered asking why a "Sun" was added to an HDRI. Fair question. The answer is that with an HDRI the scene becomes somewhat flattened. There is no fall off on the character to speak of. With only an HDRI you cannot independently control the direction of the main light source. You must compromise between that and the backdrop to your character as you rotate the dome. With Ocean HDRIs that is not necessary. Each HDR image illuminates evenly and the Sun gives you limitless control over the main light source without sacrificing backdrop composition. Adding ring flashes or other fill lights won't "blow out" the scene either, because a lot of attention was paid to how much light the HDR images provide. It allows room for extra illumination giving the artist much more authority to design the scene lighting.
Included In This Package:
1) Ocean prop
1) Seafloor prop
1) Sun Grabber
1) Sun Aiming Camera
4) HDRIs
The Ocean is bigger. This seemed necessary to gain long fields of view without an obvious break point on the horizon. Previous morphs are no longer all necessary. "Ocean Choppy" takes care of adding action to the ocean surface. "Ocean Stormy" is obviated. "Ocean To Horizon" is moot due to the larger prop. The Ocean is also better textured allowing for better light refraction and reflection. It looks spectacular.
The Seafloor is re-textured to give a better sense of the Caribbean. It now picks up color and luminosity from the wider scene for realistic feedback in renders.
The Sun Grabber is still there, although another option exists: the Sun Aiming Camera. This is for those who want to aim the sun in the scene from the character's point of view. Simply rotating the camera view in the aux viewport using the "Sun Aiming Camera" viewpoint moves the sun to any angle desired, and it is intuitive. The Grabber is also intuitive but in a slightly different way. Some will feel more comfortable with one option, some the other.
HDR files are updated. "Gathering Storm" and "Milky Way" are still there albeit fine tuned a bit. Two new ones are "Whispy Sky" and "Cumulus".
Some criticism, not always politely delivered, was initially offered asking why a "Sun" was added to an HDRI. Fair question. The answer is that with an HDRI the scene becomes somewhat flattened. There is no fall off on the character to speak of. With only an HDRI you cannot independently control the direction of the main light source. You must compromise between that and the backdrop to your character as you rotate the dome. With Ocean HDRIs that is not necessary. Each HDR image illuminates evenly and the Sun gives you limitless control over the main light source without sacrificing backdrop composition. Adding ring flashes or other fill lights won't "blow out" the scene either, because a lot of attention was paid to how much light the HDR images provide. It allows room for extra illumination giving the artist much more authority to design the scene lighting.
Included In This Package:
1) Ocean prop
1) Seafloor prop
1) Sun Grabber
1) Sun Aiming Camera
4) HDRIs
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