
Sorority Sleep Over Set for G8.XF

5.0 Stars |1 Rating




! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

8 Likes
Top Rated Vendor

License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Causam3D |
Published: | Jun 25, 2021 |
Download Size: | 42.4 MB |
Software: | Daz Studio |
Compatible Figures: | Genesis 8 Female Genesis 8.1 Female |
dForce: | – |
Statistics
Favorites: | 33 |
Likes: | 8 |
Views: | 2,416 |
Item Ratings


5 Stars|Jul 06, 2025
Great!
Sorority Sleep Over Set for G8.XF
This bundle is a follow on to Causam3D's recent - Vintage Spirit Cheerleader set, continuing with the theme of college coeds from years past. It includes two sets of pajamas which are comprised of a tap pant and a form fitting undershirt as well as a pair of - slides , slip-on open toe shoes. There's even a Teddy Bear thrown in
for more variety!
Think "Slumber Party" and you're there.
Optimized for Fantasy Breasts
Nowadays every top that comes from Causam3D's design table is made with Fantasy Breasts in mind because so many customers have asked for it. This set is no exception. That's not to say it only works on FB - it is to say that a minimum of special morphs and physics are needed because the mesh is designed from the beginning to be able to accommodate large breasts. That said, there are morphs and dForce surface presets to help.
Dforce, You Said?
Yes, dForce. Even though this outfit is almost entirely form-fitting, dForce when baked into the garment correctly will give you, the artist or hobbyist, a superb fitting realistic look. Morphs are very useful but when it comes to that last little bump of magic to make a garment conform perfectly, dForce is a must. You will find the presets in a folder called, as usual dForce Presets . Once you have the asset loaded onto your character, simply run the simulation. A couple of notes, however:
1. Hide your character's hair. This always helps a simulation.
2. If you load one of the assets with Strand Based Hair (the - fuzz- ), hide the fuzz before you simulate. It will interfere with the simulation.
3. Hide the shoes. They don't create a problem, but it does slow down the simulation.
Materials And Textures
There are several presets for each set, but special attention should be given here to the - SPS- or - Pajama Squad- materials. These assets have a separate UV from the Sleepover assets. Additionally, in a folder called - Overlays- in the Runtime - .. Textures hierarchy is a Photoshop file called - Overlays.psd- . This file contains the UV layers for both the top and the tap pant, two optional - bonus- layers for effects and two lettering layers that you can change to suit yourself. Be sure to save your altered Overlays.psd file with a different name in the - Overlays- folder. You'll use this .psd image file to change what the garments say on them. With these assets, you'll want to address the - Translucency- and - Glossy- sections of the asset. This is where you'll change the base color of the material as well as define that awesome .psd image where you wrote something clever on your character's clothes! Feel free to save these different looks and lettering to a folder, either the - Materials- preset folder or one of your own making.
To Summarize:
1. After loading your garment, open the .psd file in either Photoshop or Gimp. Edit the text to your liking, placing it on the UV in the appropriate spot.
2. Save your .psd file with a unique filename.
3. In the - Surfaces- tab, select all of the surfaces of the garment and change the image property under - Translucency Color- . You can also change the color of the material here. Depending on the color you chose for your lettering, you may also want to try doing this also with the - Glossy Color- . A little experimentation with these two settings will give you what you want, or something perhaps even better!
4. Save your material preset so you can use it again!
When using the Sleepover Assets, there is no .psd file to concern you. Simply load the garment, choose the texture preset, and then choose a color for the surfaces.
To Summarize:
1. After loading your garment, choose a texture from one of the presets in the textures folder.
2. In the surfaces tab, select each surface whose color you want to change, and then click the color preset from the colors folder. Be SURE TO HAVE THE SURFACE SELECTED, or the color will not apply.
Morphs
The morphs included in these garments are both corrective and style, depending on how you use them. They are quite self-explanatory, and only require you to play with the slider for a few seconds to see how it will affect your garment in the pose you have selected. It is usually a good idea to try these both before and after running your simulation to see which looks best for your character in your scene.
for more variety!
Think "Slumber Party" and you're there.
Optimized for Fantasy Breasts
Nowadays every top that comes from Causam3D's design table is made with Fantasy Breasts in mind because so many customers have asked for it. This set is no exception. That's not to say it only works on FB - it is to say that a minimum of special morphs and physics are needed because the mesh is designed from the beginning to be able to accommodate large breasts. That said, there are morphs and dForce surface presets to help.
Dforce, You Said?
Yes, dForce. Even though this outfit is almost entirely form-fitting, dForce when baked into the garment correctly will give you, the artist or hobbyist, a superb fitting realistic look. Morphs are very useful but when it comes to that last little bump of magic to make a garment conform perfectly, dForce is a must. You will find the presets in a folder called, as usual dForce Presets . Once you have the asset loaded onto your character, simply run the simulation. A couple of notes, however:
1. Hide your character's hair. This always helps a simulation.
2. If you load one of the assets with Strand Based Hair (the - fuzz- ), hide the fuzz before you simulate. It will interfere with the simulation.
3. Hide the shoes. They don't create a problem, but it does slow down the simulation.
Materials And Textures
There are several presets for each set, but special attention should be given here to the - SPS- or - Pajama Squad- materials. These assets have a separate UV from the Sleepover assets. Additionally, in a folder called - Overlays- in the Runtime - .. Textures hierarchy is a Photoshop file called - Overlays.psd- . This file contains the UV layers for both the top and the tap pant, two optional - bonus- layers for effects and two lettering layers that you can change to suit yourself. Be sure to save your altered Overlays.psd file with a different name in the - Overlays- folder. You'll use this .psd image file to change what the garments say on them. With these assets, you'll want to address the - Translucency- and - Glossy- sections of the asset. This is where you'll change the base color of the material as well as define that awesome .psd image where you wrote something clever on your character's clothes! Feel free to save these different looks and lettering to a folder, either the - Materials- preset folder or one of your own making.
To Summarize:
1. After loading your garment, open the .psd file in either Photoshop or Gimp. Edit the text to your liking, placing it on the UV in the appropriate spot.
2. Save your .psd file with a unique filename.
3. In the - Surfaces- tab, select all of the surfaces of the garment and change the image property under - Translucency Color- . You can also change the color of the material here. Depending on the color you chose for your lettering, you may also want to try doing this also with the - Glossy Color- . A little experimentation with these two settings will give you what you want, or something perhaps even better!
4. Save your material preset so you can use it again!
When using the Sleepover Assets, there is no .psd file to concern you. Simply load the garment, choose the texture preset, and then choose a color for the surfaces.
To Summarize:
1. After loading your garment, choose a texture from one of the presets in the textures folder.
2. In the surfaces tab, select each surface whose color you want to change, and then click the color preset from the colors folder. Be SURE TO HAVE THE SURFACE SELECTED, or the color will not apply.
Morphs
The morphs included in these garments are both corrective and style, depending on how you use them. They are quite self-explanatory, and only require you to play with the slider for a few seconds to see how it will affect your garment in the pose you have selected. It is usually a good idea to try these both before and after running your simulation to see which looks best for your character in your scene.