
F1 Wheel Rim Brake Slick 3D Model

Not Rated Yet










! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
Anypixel is now part of NoneCG.
NoneCG is run by a group of 3D artists with 25+ years experience in creating high quality content for movies, television, commercials, print media, books and videogames. Our 3D models are crafted carefully, from scratch, paying attention to every detail in the mesh and textures.
NoneCG is run by a group of 3D artists with 25+ years experience in creating high quality content for movies, television, commercials, print media, books and videogames. Our 3D models are crafted carefully, from scratch, paying attention to every detail in the mesh and textures.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 184 |
Item Ratings

Not Rated Yet
F1 Wheel Rim Brake Slick 3D Model
IMPORTANT: Although the textures are correctly assigned and mapped in every format, the shaders and renders of the thumbnails are only from the 3ds max and VRay version.
The model includes the control mesh with no subdivisions ready to subdivide with Catmull-Clark subdivisions, so you can subdivide as much as you need in your own software.
IMPORTANT NOTE: Just subdivide the objects named SUBD_XXXXXX. Maps are in a separate file to minimize files size.
Exported to other formats with convertion tools and plugins and checked in every software. Materials assigned and textures mapped but reflection shaders need little adjustment in others formats than 3ds max.
Perfect for extreme close-ups. The 3ds max file includes vray and scanline versions. Thumbnails scene only with 3ds max 9 and vray 1.5 SP1.
The model includes the control mesh with no subdivisions ready to subdivide with Catmull-Clark subdivisions, so you can subdivide as much as you need in your own software.
IMPORTANT NOTE: Just subdivide the objects named SUBD_XXXXXX. Maps are in a separate file to minimize files size.
Exported to other formats with convertion tools and plugins and checked in every software. Materials assigned and textures mapped but reflection shaders need little adjustment in others formats than 3ds max.
Perfect for extreme close-ups. The 3ds max file includes vray and scanline versions. Thumbnails scene only with 3ds max 9 and vray 1.5 SP1.