
Alligator Snapping Turtle 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Alligator Snapping Turtle 3D Model
High quality rigged 3d model of Alligator Snapping turtle (Macrochelys temminckii ), is a large species of turtle in the family Chelydridae. They are the largest freshwater turtle in North America. The species is endemic to freshwater habitats in the United States. Suitable for use in broadcast, high-res film closeups, advertising, realistic closeup renders, design visualization,animation, presentation, games, etc.
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-Poly count is 41606 with 6 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 1 m length).
-Custom Rigged with 3ds max bones
-Morpher modifier has two sources for adjusting neck thickness (baked at frame 10 and 30 of the timeline)
-Preview renders - V-Ray
-VrayDisplacementMod enabled on mesh
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Main formats:
-3ds Max 2019 Vray 6
-Blender 3.2 Cycles
Exchange formats:
-fbx (rigged)
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-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10, 20, 30 and 40.
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- 4 textures sets are in .PNG and .TIFF (Dispalcement) format (3 sets - 8192x8192) and 2048x2048 (Eyes) resolution). Diffuse, Specular, Glossiness, Normal and Displacement maps are included.
- The model has additional glossiness textures for the wet version for each body part and one additional Diffuse color for the Carapass.
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!
----------------------------------------------------------------
-Poly count is 41606 with 6 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 1 m length).
-Custom Rigged with 3ds max bones
-Morpher modifier has two sources for adjusting neck thickness (baked at frame 10 and 30 of the timeline)
-Preview renders - V-Ray
-VrayDisplacementMod enabled on mesh
----------------------------------------------------------------
Main formats:
-3ds Max 2019 Vray 6
-Blender 3.2 Cycles
Exchange formats:
-fbx (rigged)
----------------------------------------------------------------
-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10, 20, 30 and 40.
----------------------------------------------------------------
- 4 textures sets are in .PNG and .TIFF (Dispalcement) format (3 sets - 8192x8192) and 2048x2048 (Eyes) resolution). Diffuse, Specular, Glossiness, Normal and Displacement maps are included.
- The model has additional glossiness textures for the wet version for each body part and one additional Diffuse color for the Carapass.
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!