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Apothecary Poisons and Potions Jars Set 3D Model

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Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
Apothecary Poisons and Potions Jars Set 3D Model
User Artwork (1)
Render by CGZen
$20.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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CGZen
CGZen
Karma: 2,437|Joined: 2022|

Skills:
-Hard surface modeling
-Low poly & High poly
- UV, Unwrap
-Baking textures
-PBR texturing
-Rendering, lighting, shading

Soft:
3ds Max
ZBrush
Vray
Substance painter
RizomUV
Marvelous designer
Photoshop
Vendor's Pages
ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Apothecary Poisons and Potions Jars Set 3D Model

A collection of high-quality vintage apothecary glass bottles

The models feature physically accurate glass shaders with proper thickness, refraction and subtle surface imperfections. Labels are created using high-resolution textures with aged paper detailing. Cork stoppers use dedicated materials for correct shading and natural variation.

The set includes a variety of bottle silhouettes and glass tones (clear, amber, green, blue, dark glass), allowing flexible scene composition without visual repetition.

Suitable for:

-Interior visualization (vintage, gothic, historical, eclectic styles)
-Close-up product renders
-Decorative shelf compositions
-Thematic bar and restaurant interiors
-Stylized laboratory, alchemy or herbalist scenes
-Cinematic and game-ready environments

Technical Description

- All models subdivision ready

- 2048*2048 textures set per model (BaseColor, Roughness, Normal, Specular level, Opacity (Translucent mask)

- 1 UV atlas (non overlapping) and 2 materials per object (Glass and Label)

- Rendered in Corona Renderer on 2 subd iteration

The appearance of models may vary slightly depending on the render engine, but the available texture set allows for similar results in any 3D package and engine. The Opacity map can also be used as a mask for Refraction/Translucent/Transmissive, and Basecolor can be used in slots such as Fog color/Absorption and others, depending on the engine. It's also important to adjust the color intensity in the refraction map to achieve the desired color saturation.
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