
Bioluminescent Mushrooms 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Personal Use Only License
This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | CGZen |
Published: | Oct 19, 2023 |
Download Size: | 102.1 MB |
Game Ready: | Yes |
Polygons: | 8,000 |
Vertices: | 8,000 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 4 |
Views: | 126 |
Item Ratings

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Bioluminescent Mushrooms 3D Model
Bioluminescent mushrooms - PBR set
This set contains a set of 8 bioluminescent mushrooms of the species mycena chlorophos ,
ready to use in your 3d scenes, games, VR and AR.
The mushroom meshes and textures are easy to use and to adjust to your liking, have a look at the wireframes.
The Geometry is optimized and subdivides well, it is ready to use for game engines.
You can use the low poly mushrooms with the included normal maps,
displace them with the included displacement maps or use every setup in between to adjust the performance to your needs.
Finishing materials in max 2014 (v-ray, Corona) and Blender 3.2 (Cycles, Eevee)
One uv for all meshes (4096*4096) texture atlas
Textures:
- Diffuse/Base Color
- Roughness/Glossiness
- Normals (DirectX)
- Displacement
- Bump
- SSS
- Emissive
This set contains a set of 8 bioluminescent mushrooms of the species mycena chlorophos ,
ready to use in your 3d scenes, games, VR and AR.
The mushroom meshes and textures are easy to use and to adjust to your liking, have a look at the wireframes.
The Geometry is optimized and subdivides well, it is ready to use for game engines.
You can use the low poly mushrooms with the included normal maps,
displace them with the included displacement maps or use every setup in between to adjust the performance to your needs.
Finishing materials in max 2014 (v-ray, Corona) and Blender 3.2 (Cycles, Eevee)
One uv for all meshes (4096*4096) texture atlas
Textures:
- Diffuse/Base Color
- Roughness/Glossiness
- Normals (DirectX)
- Displacement
- Bump
- SSS
- Emissive