Manatee Rigged 3D Model

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
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Manatee Rigged 3D Model
Manatee – Realistic Aquatic Mammal Model
This 3D model represents a West Indian manatee with anatomically grounded proportions, natural body mass distribution, and characteristic soft tissue structures. The surface detailing reflects typical skin features of manatees: fine wrinkles, subtle scarring, roughened texture on the muzzle, and patches of algae-tinted coloration commonly seen in the wild.
Ideal for documentary visualization, educational content, aquatic environment scenes, or any production requiring a scientifically accurate marine mammal.
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-Poly count is 72260 with 3 objects; body - 9788, vibrissae - 60408, eyes - 2064
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 3m length).
-Custom Rigged with 3ds max bones
-Preview renders - V-Ray
-VrayDisplacementMod enabled on mesh Manatee, Turbosmooth on 2 render iter on Eyes and Teeth
-Used UDIMs
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Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
-ztl
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-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10 -35
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- 3 textures sets are in .PNG and .EXR (Displacement) format (2x8192x8192 UDIM and 1024x1024 (eye) resolution). Diffuse, Specular, Glossiness/Roughness, Diffuse Amount, Scatter radius, Normal and Displacement maps are included.
-Finished materials in Arnold, V-Ray, Cycles
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!
This 3D model represents a West Indian manatee with anatomically grounded proportions, natural body mass distribution, and characteristic soft tissue structures. The surface detailing reflects typical skin features of manatees: fine wrinkles, subtle scarring, roughened texture on the muzzle, and patches of algae-tinted coloration commonly seen in the wild.
Ideal for documentary visualization, educational content, aquatic environment scenes, or any production requiring a scientifically accurate marine mammal.
----------------------------------------------------------------
-Poly count is 72260 with 3 objects; body - 9788, vibrissae - 60408, eyes - 2064
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 3m length).
-Custom Rigged with 3ds max bones
-Preview renders - V-Ray
-VrayDisplacementMod enabled on mesh Manatee, Turbosmooth on 2 render iter on Eyes and Teeth
-Used UDIMs
----------------------------------------------------------------
Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
-ztl
----------------------------------------------------------------
-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10 -35
----------------------------------------------------------------
- 3 textures sets are in .PNG and .EXR (Displacement) format (2x8192x8192 UDIM and 1024x1024 (eye) resolution). Diffuse, Specular, Glossiness/Roughness, Diffuse Amount, Scatter radius, Normal and Displacement maps are included.
-Finished materials in Arnold, V-Ray, Cycles
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!




































