
Stethacanthus - Prehistoric Shark 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Stethacanthus - Prehistoric Shark 3D Model
High quality rigged 3d model of Stethacanthus Prehistoric extinct shark. Suitable for use in broadcast, high-res film closeups, advertising, realistic closeup renders, design visualization,animation, presentation, etc.
Bring ancient oceans to life with this highly detailed 3D model of Stethacanthus, a bizarre prehistoric shark-like fish from the Late Devonian period. This model features accurate anatomy based on fossil evidence, including the creature’s signature anvil-shaped dorsal fin, uniquely textured skin, and threatening rows of sharp teeth.
Perfect for paleo art, scientific visualization, or creature design in games and cinematics, the model is fully optimized for rendering and animation workflows. Carefully hand-painted textures evoke a realistic marine predator, with attention to subtle skin variation and weathering.
Whether you're creating an underwater documentary, fantasy ocean environment, or an educational project, this Stethacanthus will make your scene stand out.
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-Poly count is 79711 with 4 objects; body - 14838, tetths - 61481, eyes - 3392
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 0.7 m length).
-Custom Rigged with 3ds max bones
-Preview renders - V-Ray
-VrayDisplacementMod enabled on mesh Stethacanhus, Turbosmooth on 1 render iter on Eyes and Teeth
-Used UDIMs
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Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
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-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10 -35
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- 3 textures sets are in .PNG and .EXR (Displacement) format (2x8192x8192 UDIM and 2048x2048 resolution). Diffuse, Specular, Glossiness/Roughness, Diffuse Amount, Scatter radius, Normal and Displacement maps are included.
-Finished materials in Arnold, V-Ray, Cycles
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!
Bring ancient oceans to life with this highly detailed 3D model of Stethacanthus, a bizarre prehistoric shark-like fish from the Late Devonian period. This model features accurate anatomy based on fossil evidence, including the creature’s signature anvil-shaped dorsal fin, uniquely textured skin, and threatening rows of sharp teeth.
Perfect for paleo art, scientific visualization, or creature design in games and cinematics, the model is fully optimized for rendering and animation workflows. Carefully hand-painted textures evoke a realistic marine predator, with attention to subtle skin variation and weathering.
Whether you're creating an underwater documentary, fantasy ocean environment, or an educational project, this Stethacanthus will make your scene stand out.
----------------------------------------------------------------
-Poly count is 79711 with 4 objects; body - 14838, tetths - 61481, eyes - 3392
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 0.7 m length).
-Custom Rigged with 3ds max bones
-Preview renders - V-Ray
-VrayDisplacementMod enabled on mesh Stethacanhus, Turbosmooth on 1 render iter on Eyes and Teeth
-Used UDIMs
----------------------------------------------------------------
Main formats:
-3ds Max 2019 Vray 6
-3ds Max 2019 Arnold
-Blender 3.2 Cycles
Exchange formats:
-fbx
----------------------------------------------------------------
-Rest pose is on keyframe - 0 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 10 -35
----------------------------------------------------------------
- 3 textures sets are in .PNG and .EXR (Displacement) format (2x8192x8192 UDIM and 2048x2048 resolution). Diffuse, Specular, Glossiness/Roughness, Diffuse Amount, Scatter radius, Normal and Displacement maps are included.
-Finished materials in Arnold, V-Ray, Cycles
-No post-processing is applied in renders.
-RENDER SCENE NOT INCLUDED!
Thank you!