Submit Your RenderMedieval Lantern 3D Model

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Hi, i'm Cie. A 3d/VR enthousiast living in the Netherlands. I've studied Business Informatics and work in IT as an analyst and am now dedicating my free time to my two sons and 3d/VR projects.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Cie |
| Published: | Feb 10, 2018 |
| Download Size: | 217.9 MB |
| Game Ready: | Yes |
| Polygons: | 19,052 |
| Vertices: | 19,174 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 321 |
Item Ratings

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Medieval Lantern 3D Model
|| Model Context ||
This medieval lantern is made in Blender 2.78b. It uses 2 texture sets, 1 for the glass and 1 for the rest. The reason there are 2 sets is because Unreal Engine 4 does not handle transparency easily, and using a separate material for the glass solves that problem. Textures for UnrealEngine, Unity and the PBR workflow metallic/roughness are included. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness in Cycles. The model can be used in broadcast, advertising and realistic (game) environments.
|| Mesh Specs ||
Vertices: 19174
Polygons: 19052
|| Texture Specs ||
Materials were created in Substance.
Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender renders.
Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).
|| Included file formats ||
- .BLEND
- .FBX
- .OBJ
- .DAE
If you have any question about the model, or would like to see something altered, please let me know!
This medieval lantern is made in Blender 2.78b. It uses 2 texture sets, 1 for the glass and 1 for the rest. The reason there are 2 sets is because Unreal Engine 4 does not handle transparency easily, and using a separate material for the glass solves that problem. Textures for UnrealEngine, Unity and the PBR workflow metallic/roughness are included. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness in Cycles. The model can be used in broadcast, advertising and realistic (game) environments.
|| Mesh Specs ||
Vertices: 19174
Polygons: 19052
|| Texture Specs ||
Materials were created in Substance.
Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender renders.
Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).
|| Included file formats ||
- .BLEND
- .FBX
- .OBJ
- .DAE
If you have any question about the model, or would like to see something altered, please let me know!



































